So....What's everyone working on?

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    Well, I am working on an update for my first game, Bomb Extravaganza
    image
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    CowTechMan said:
    games

    lol

    CowTechMan, you're so fuuunny! ;-) I really like your graphics shown in the screenshot.

    Personally, I'm still running through tests; that'll take two or three months more I reckon. Meanwhile though, I've skeleton ideas (and firm titles decided) for no less than 5 iPhone games and one for the iPad. Just got to produce 'em.... How long it'll take me, I wait to see, but I'll draw up a plan of action as it were, and work on the easiest ones first!

    For interest, the iPad game will be an adventure game called: Where Is My Spoon?

    Does that sound silly to you? If yes, then good, it's meant to be!

    ;-)

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Say No to Dougs HD. Though I'm thinking of naming something different. Maybe "Addicted... HD" and then have a title sequence that starts with a full screen "Addicted..." logo and transitions to "... To Dougs!"

    It's a "Tilt to Live" style game as far as controls go. The difference is that you control a hot classy chick (thanks Ian @ DebugDesigns!) at a club that has to avoid a bunch of Dougs (the slightly sketchy lead guitarist in my band) who are stalking her. You earn cash when you get rid of a doug. Use the money at the bar to buy shots which are like weapons against the dougs. Earn achievements to unlock mini games (doug hunt, wack-a-doug, doug-a-pault, etc.)

    Should be some good weird fun...
  • VoidedSkyVoidedSky Member Posts: 1,095
    `I really like your graphics shown in the screenshot.`
    Thanks, Ian @ DebugDesign did them, He is great, if you need some, you should contact him.
    Good luck on ur games everyone!
  • quantumsheepquantumsheep Member Posts: 8,188
    gyroscope said:

    For interest, the iPad game will be an adventure game called: Where Is My Spoon?

    Does that sound silly to you? If yes, then good, it's meant to be!

    ;-)

    It's not related to this, is it?


    One of my faves that ;)

    I've got a few months worth of work, games wise, to get through. The main one is 'Project K' (codename!) which is nearly done. Maybe in a couple of weeks, but don't hold me to that.

    I'm trying to build Quantum's 'Infinite Replayability System' (TM) into it. May take a while... ;)

    Though IRS isn't likely to be a popular acronym! :O

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Koda89Koda89 Member Posts: 275
    - The iPad version of Astro Hockey, it'll have 4 teams and arenas exclusive to the iPad version, the Pimps, the Cowboys, the Hawks, and the Broncos. Yes....you read that right, one of the teams are the Pimps. :P

    - The iPhone/iPod Touch & iPad versions of RavenHawk: Galactic Battles.

    - The iPhone/iPod Touch & iPad versions of RavenHawk: Warp Zone

    - The iPhone/iPod Touch & iPad versions of Chouji.

    The real kicker is trying to think of things to set the iPad versions apart. When I make the iPad version, I want to add more than just "HD" to the title. I usually add some kind of exclusive mode or extra teams/skins.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'm working on a side-scrolling shooter that I was going to call Max Factor... but decided I didn't want the hero being associated with makeup... and I also don't want to be sued. I'm not saying any more... it's just TOO awesome :P
  • jweaver911jweaver911 Member Posts: 439
    I'm eroding on... Lol silly iPad. Heheh. As I was saying, I am working on my first game/app ever. So I thought I would start easy and make a children's game. So much for that. This thing ended up being quite the proverbial "more than I could chew." but I have overcome most of my hurdles.
    It's a frog themed matching game in which the kid is shown a specified shape, and then has to catch it with the frogs tongue. With all the random characteristics that I've wanted, this app has gotten a bit challenging.

    If I can figure out the best way to show you guys a preview, i will. ;) I'm excited... Probably only a week left of development!
  • 2D-Sprite-Box2D-Sprite-Box Member Posts: 72
    More in the Fade Out series
  • design219design219 Member Posts: 2,273
    Nesen Probe

    image

    It looks better in motion, and with sound. A rather odd game I must say. I hope to finish it off this weekend.

    _______________

    Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
    Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
  • quantumsheepquantumsheep Member Posts: 8,188
    design219 said:
    Nesen Probe

    image

    It looks better in motion, and with sound. A rather odd game I must say.I hope to finish it off this weekend.

    Who nose, eh?

    Get it? Nose. Knows...

    Oh, I give up!

    Still, it looks like all kinds of crazy - colour me intrigued! :D
    POLYGAMe said:
    I'm working on a side-scrolling shooter that I was going to call Max Factor... but decided I didn't want the hero being associated with makeup... and I also don't want to be sued. I'm not saying any more... it's just TOO awesome :P

    How about hair products instead of makeup?

    On the instruction page, you could have the sub-heading: "Pay attention! Here comes the science bit."

    And if you get power ups, have text come up saying 'Because you're worth it!'

    It'll sell millions, I guarantee it! :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • design219design219 Member Posts: 2,273
    I'm taking my time so I don't blow it.
  • quantumsheepquantumsheep Member Posts: 8,188
    design219 said:
    I'm taking my time so I don't blow it.

    Genius! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    Very cool Design219! :)
  • quantumsheepquantumsheep Member Posts: 8,188
    scitunes said:
    Earn achievements to unlock mini games (doug hunt, wack-a-doug, doug-a-pault, etc.)

    Should be some good weird fun...

    Dig-Doug's a must, surely? :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ckck Member Posts: 224
    An adventure game for iPad.
  • debugdesigndebugdesign Member Posts: 886
    Graphics mostly, but when I get a moment I am working on 'Dragon Fire' a top down shooter

    http://www.koocachoo.co.uk/wp-content/uploads/2010/05/dragon_fire.png
  • jstrahanjstrahan Member Posts: 498
    design219
    loved ur graphics it inspired me to redo mine for my second game
    i'll have screen shots later today hope you don't mind its kinda of simular except
    mine is wood grain, different shape, only two buttons and a joystick
    soooo maybe they're more different then simular
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    butterbean said:
    Very cool Design219! :)

    Ditto!
    quantumsheep said:
    It's not related to this, is it?
    < My Spoon is Too Big vid went here >

    That is haunting me. HAUNTING me, I tell you!
    quantumsheep said:

    I'm trying to build Quantum's 'Infinite Replayability System' (TM) into it. May take a while... ;)

    Sounds interesting. Wops dat, den?

    :-)

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • design219design219 Member Posts: 2,273
    jstrahan said:
    ...its kinda of simular...

    Wow, really? You have a large floating snoz in your game? LOL
  • jstrahanjstrahan Member Posts: 498
    No snoz just talking about the way the controls and screen look but I might could work with a snoz lol
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Ah phooey, QS, you got me! (And I thought I was only thick on Wednesdays...)

    :-)

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • ForteForte Member, PRO Posts: 297
    I'm working on a game called, "Scrap Metal"

    Its a slight mix of Zombieville for iPhone and Minigore. Except no zombies or furries.

    So, the game layout is like Minigore. And at the end of each round you can buy guns and shizzle like Zombieville.

    Cheers, Dragokillz
  • quantumsheepquantumsheep Member Posts: 8,188
    gyroscope said:
    Ah phooey, QS, you got me! (And I thought I was only thick on Wednesdays...)

    :-)

    ---------------------------------------------------------------
    Spiral Gyro Games

    Hehe - don't worry, you're not thick! It's just another way of say 'fancy scoring system' :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • UtopianGamesUtopianGames Member Posts: 5,692
    Bumps www.utopiangames.co.uk/bumps/index.html

    Darren.
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