Gamesalad Arcade and Sound "My experience,lol"........
So was trying to publish my first ever game to the Arcade "for the Game Jam Old School" and gotta tell you trying to get sound to work is a stitch which I'm sure some of you know,lol.
So I ended up getting it to work in Chrome and Safari,and "yes" Gamesalad Creator but I dropped Firefox "just would not play along".
So here's what I learned and no real proof if things will act the same in next project.
my Game only has 4 sounds Blip,Laser,Engine,Explosion
if I use .ogg sound file
Creator sounds work
Safari no work
Chrome Blip,Laser works
FireFox Engine,Explosion works
if I use m4a for Blip, mp3 for Laser,and Explosion, aac for Engine.
Creator no sounds
Safari no sounds
Chrome works
FireFox works
if I use all m4a
Creator no sounds
Safari works
Chrome works
Firefox no sound
if I use m4a and ogg
Creator sounds worked
no Browser worked.
if I use m4a and wav --- "and this is what I settled on".
Creator works
Safari works
Chrome works
Firefox no sound
This is not my entire list of what I tried been working on it all day but just some examples.
Anyway if anyone has a one in all solution I liked to hear it..I read some things on forums but nothing useful.
Comments
Screw that. why do that let this happen. GS created game...wont play on a GS arcade. Useless. I assume they dont know how to convert sounds during a pubkish to arcade or they would have done it by now. This issue has been around since my first submission to the arcade over a year ago.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Its like that ring of poop/pee in your toilet bowl. You know you should clean it, but just don't care to.
Fortuna Infortuna Forti Una
Hahahaa. Great analogy !
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Try WAV it is the most supported HTML 5 sound format. Just lookup sound and html 5.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
On my first game .wav alone would not work so I added .m4a and it all worked perfect for what ever reason.
and I just tested my second game and .wav alone works except in Safari I have one sound that loops and it want stop looping but I think I read that is a bug.
anyway It's all good the more I experiment the more I learn.
@The_Gamesalad_Guru said:
Your right .wav works perfect if done right,lol
I was importing the .wav but creator converts them to .ogg so once I had them in creator I opened up game file and added the .wav manually and deleted the .ogg and now all 3 of my games sounds work perfect in Safari,Firefox, and Chrome.
I think before left the .ogg in and that caused a issue with the .wav files.
Anyway Thanks.
Yeah I forgot to say that. You need to import and then replace them in the folder. I did that for the Tizen HTML 5 when messing with it. WAV was the best.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS