@brody5117 said:
I'm trying to make a pixel art game but it does not look right!!! help!!
Try not to overwhelm people with too much information, I'd start with a much simpler question, typically the more technical the information you throw at people the more likely your actual question will be lost under this tsunami of information. . . . you say that "you are [I'm] trying to make . . . " (do we need to know it is 'you' who is making this game ?) ". . . a pixel art game" (could you not simply say 'someone is making something' instead of overwhelming people with concepts like 'pixels' and 'art' and 'game') . . "but it does not look right" (here I would have simply said 'no worky').
But joking aside do you have an actual question, there a lot do people here who do really cool pixel art stuff, I'm sure they'll be able to help you out if you have a question.
I had to LOL @Socks "Try not to overwhelm people with too much information" …made me chuckle
Darren.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited November 2014
@Socks said:
So, a better approach would be simply to post:
'made thing, no worky'
There's another t-shirt slogan right there.
Hi @brody5117 and welcome to the Forums (and possibly GSC). Just type making pixel art into Google will give you a ton of results. Here's just a couple of them:
@brody5117 That's because you need to make the images the size that you are using them in GS (most of the time pixel art files are very small and scaled up but it doesn't work like that in GS)
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited December 2014
Actually, you need to make the art Twice as wide and twice as high of the maximum size you want your images to appear.
Example: Your image is 100 x 100 pixels in your game, for optimum quality, you need to turn on RI in GSC, then import your art as 200 x 200 pixels (72ppi).
Comments
Oh they gonna get you for this...
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
True. You're posting in "Tech Support" and using a non-descript thread title with ALL CAPS and exclamation marks.
http://forums.gamesalad.com/discussion/66768/forum-faq/p1#searching
/edited & moved
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Lol
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Try not to overwhelm people with too much information, I'd start with a much simpler question, typically the more technical the information you throw at people the more likely your actual question will be lost under this tsunami of information. . . . you say that "you are [I'm] trying to make . . . " (do we need to know it is 'you' who is making this game ?) ". . . a pixel art game" (could you not simply say 'someone is making something' instead of overwhelming people with concepts like 'pixels' and 'art' and 'game') . . "but it does not look right" (here I would have simply said 'no worky').
So, a better approach would be simply to post:
'made thing, no worky'
But joking aside do you have an actual question, there a lot do people here who do really cool pixel art stuff, I'm sure they'll be able to help you out if you have a question.
I had to LOL @Socks "Try not to overwhelm people with too much information" …made me chuckle
Darren.
There's another t-shirt slogan right there.
Hi @brody5117 and welcome to the Forums (and possibly GSC). Just type making pixel art into Google will give you a ton of results. Here's just a couple of them:
http://www.hongkiat.com/blog/pixel-art-tutorials/
http://piq.codeus.net
And here's a site which, hopefully, will be inspirational to you seeing what the pixel experts are able to do at the professional end:
http://www.creativebloq.com/illustration/examples-pixel-art-2132036
To do proper pixel art takes time, patience and skills learnt - best of luck.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I have a pixel art maker and know how to use it but, when I get it on game salad game maker it blurs! : (
@brody5117 That's because you need to make the images the size that you are using them in GS (most of the time pixel art files are very small and scaled up but it doesn't work like that in GS)
so do I draw bigger pics for my game???
Actually, you need to make the art Twice as wide and twice as high of the maximum size you want your images to appear.
Example: Your image is 100 x 100 pixels in your game, for optimum quality, you need to turn on RI in GSC, then import your art as 200 x 200 pixels (72ppi).
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
thank you sooooooooooo much!!!!!!!!!!
I guess that answers it