Android trouble
Speedy007
Member Posts: 229
So I have absolutely no idea to fix this or what is wrong but there is a problem with all my games on android.
I have a simple rule set up so that when touch is pressed change scene. So users can try out different game modes.(easy, hard, etc) For some odd reason this only works every so often. A friend downloaded the game and started playing. All worked. Then they exited the game and got back in. The Rule(If touch is pressed changed scene) would not work. We uninstalled the game and tried again and this time all worked. For about three startups...Then the rule stoped working again. Im not sure what is wrong. I know the buttons are working but the scene is not changing?
Comments
ahh hang on a minute... what version of GS are you running? I also just noticed the same issue while testing on my phone today, so unable to proceed with publishing. Besides, GS is consuming toooooooooooo much memory on my Windows and Mac PCs
Have you checked your latest SDK version? Are you up to date? Some Android phones run older OS, so maybe your app can't or isn't targeted for them, if your SDK isnt up to date.
Also, I would look at your Scene and the LAYERS. Are you buttons sitting on a layer they shouldnt be. I had an issue with the Play button not working (but it does in the GS viewer) and it turned out that the 'Play' button was in the layers with background and other stuff, not with the buttons.
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Just update SDK when I put them up yesterday. > @jigglybean said:
The buttons work. But every so often they do not change the scene. I know the buttons work because I have falling objects that change their movment when a different button is touched. Also my GameSalad 0.12.10 is currently the newest version available.
Not sure if this also a factor. when I exit the game, it appears the game is still running at the background. Sometimes, like I said, the game consumes memory so i used process killer to kill the game and started it again and it looks stable so far. will keep on testing
Interesting