Can a player fall on their face or back and die? - Like a turtle? (Sample attached :)
Hi GameSalad Community,
Yes, I'm a noob and I have noob problems...
This is probably an easy one for you all so I was hoping you could help me out.
Is it possible to have a player that when they fall on their face or land on their back - they die?
Imagine a turtle that will die if it lands on it's back, or a car that blows up when it gets flipped.
I've tried reverse-engineering Jim Cross's Recipe 003 collision tut but it just couldn't tweak it to
my dilemma, and I was hoping there was a simple solution that my noob brain can't seem to process.
Any help would be appreciated! Thanks in advance.
-Rob
I put together a very simple sample here. Move to the edge and drop off and try to land on your face
That's where I want the character to die.
https://dl.dropboxusercontent.com/u/18211755/Simple_Example.gameproj.zip
Comments
In case that link up there didn't work...
https://dl.dropboxusercontent.com/u/18211755/Simple_Example.gameproj.zip
How about something like this?
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
In your sample game, try adding this to the Player actor:
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Thanks Tatiang for taking the time to help me with this. It didn't totally work, but it got me closer than I'd ever get. The Stimpy seemed to work the best and got me pretty close. I'll fiddle around with it some more, thanks again for your insight and time
You're welcome. It was just a guess by me... not something I've spent much time with. You'll probably figure out a better method.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Well I'll tell ya what - using your formula I got it working - thanks again!
If you need something more precise (although it sounds like you probably don't in this particular situation) you can always lock (constrain) 'sensors' to your main actor and use them to detect which part of the main actor has collided with something or been hit.
I made a little machine to help you to lock two (or more) actors together, so you could have - for example - a character with 5 or 6 sensors locked onto various places on the character's body, and each one could be used to detect collision.
LinkMachine: http://forums.gamesalad.com/discussion/62202/linkmachine
Thanks Socks, this looks very cool. I'm gonna play around with this and see what develops.