Your preferred publishing platform?
RH
Member Posts: 1,079
I'm coming within (hopefully) a few weeks of publishing my first game, having spent a long time on GS messing around and have pretty much designed the levels and game (although I'm sure it will change).
Anyway I was just wondering whether you prefer to publish to iPad or iPhone. I'm finding it hard to decide which to aim for. Do you prefer the larger capabilities of the iPad (in terms of the number of actors and size of game), slimmer competition and getting away with slightly higher pricing or the larger number of potential buyers on the iPhone yet reduced game size, possibly impacting on the quality/quantity?
What else do you take into consideration? Controls? Screen size?
Will the release of the new iPhone have an impact on which you design for?
Just looking for opinions and something that will help make up my mind. I'm probably heading for iPad with this game.
Anyway I was just wondering whether you prefer to publish to iPad or iPhone. I'm finding it hard to decide which to aim for. Do you prefer the larger capabilities of the iPad (in terms of the number of actors and size of game), slimmer competition and getting away with slightly higher pricing or the larger number of potential buyers on the iPhone yet reduced game size, possibly impacting on the quality/quantity?
What else do you take into consideration? Controls? Screen size?
Will the release of the new iPhone have an impact on which you design for?
Just looking for opinions and something that will help make up my mind. I'm probably heading for iPad with this game.
Comments
I should be getting an iPad reasonably soon so that shouldn't but an issue for me. But i agree, I would never publish an App that I couldn't personally test.
;-)
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
iPod: Sure, extremely saturated market. Even if your games has a 4-star rating, you may lose visibility within the next couple days, unless of course, Apple features it. However, say you get lucky and your game is a hit (like Blocked, which was actually on the AppStore 9 months before it became popular, or Paper Toss), you have a LOT more users willing to buy your games.
iPad: Less competition, but a smaller market. You may get visibility, but that doesn't mean a lot of bites. And since the device isn't being marketed as a gaming platform, games obviously have less of a chance of survival.
Best you can do is just have fun making the game and knowing someone out there enjoys it.