Anyone had any experience with Chillingo?
beefy_clyro
Member Posts: 5,394
Just wondering if anyone has had any experience or know other devs that have had experience with Chillingo? I was contacted by a member from their team regarding my latest game 'Office Racing'.
Comments
I guess it'll come down to what sort of contract you have with them. Best of luck!
:-)
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Hes had experience of publishing with Chillingo, through their sister label Clickgamer.
Signing up with a publisher can be a mixed bag, especially on the appstore. Ive seen a couple of friends games doing quite well for themselves, and gaining the interest of publishers.
After signing up with the publisher, theyve then had logos and advertising slapped all over the products, then seen their games thrown back onto the appstore with little to no further marketting or promotion. Subsequently, theyve dived in sales compared to what they were doing previously.
Check the contract thoroughly, and make sure it gives detailed specifics of what changes your going to have to make, and what effort the publisher is going to put behind your game once youve signed it over. in most cases you'll pretty much be giving up control of your game.
Each publisher is going to be different, and the publishers Im talking about were not Chillingo.... but I just thought I'd relate that not all publisher deals are good ones.
I certainly wouldnt be looking at this like it was going to be an instant hit and make me tons of money, 1st there is the 30% for Apple and then more than likely a further 25% or so for say Chillingo, so unless it makes a lot of money, i wouldnt be recieving much!
Its a tough decision though as they have been very successfull and also havent. On one hand you could rocket up the charts or you could stay down it and then give away half of teh little money you would be earning. If i was making a fair bit a day i'd probably be more inclined to go for it but as im not, im very skeptical about giving away 50% + of what little money i will be making!
I think i'll probably release this one on my own, see what kind of offer they had in mind and maybe use them on a future collaboration.
And without sounding...whatever, 25% seems a fair whack from Chillingo (though I expect there are other companies with a lower percentage); it still leaves you just under half of your game price to receive. Which is better than 0% if you didn't go with them. Just my penny's worth.
:-)
PS The "Wow" in my first post of your thread was referring to the fact that Chillingo contacted you, rather than the other way around; that's not to be sneezed at!!
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
We did indeed publish Tumble Jumble via click gamer (chillingos sister label).
A friend of mine was also contacted by them and they wanted 40% !!!
I would be happy to give you my opinion on chillingo...the good and the bad.
Darren.
@darren, yeh it would be good if to hear your opinion if you dont mind sharing. 40% is loads, whoa!
also on skype utopiangames
Regards,
Darren.
What in the world can they offer in the way of services that would justify that level of compensation?
On the other hand, if your app isn't selling well at all, it could be worth going with a publisher as you've got much less to risk. Just be careful with contracts.