Help: Rotate/spin in place and accelerate when jumping question

Hello everyone, and before I get ripped a new one for posting this yet another "Need help on how to rotate thread" I've been here for hours reading on the forums about this subject and nothing has worked for me.

I want my toon to roll continuously through an endless runner type of game. I've tried the rotate behavior and yes he'll rotate in a circle, but not in place. I want them to remain on the left side of the screen spinning, so to speak, while the level goes by. I've change attributes, I've constrain attributes, but if isn't spinning in that weird circle he's either flying off screen or not even in the scene anymore.

Also how would I make this spinning animation accelerate temporarily for jumps and go back to normal when he lands?

Thanks to all who are trying to help a noob learn the ropes ;) lol

The more you dumb it down the better ^_^

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited December 2014

    @AO Gaming‌ , use the Change Attribute behaviour to set

    self.Motion.Angular Velocity

    to set speed and direction of the rotation.

  • AO GamingAO Gaming Member Posts: 3

    @‌ Hosptcotch Hello and thank you for your reply =)
    Unfortunately, he just sits in one spot doing nothing. I am unsure if you mean Im suppose to add that to something else, but just having Change Attribute Behavior set to self.motion.Angular.Velocity does not effect the toon.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @AO Gaming‌ , yes it should be in the actor you want to rotate and should work.
    Did you select the "self.Motion.Angular Velocity" from the drop list?

    Is he currently interacting with the ground or how is your game set up?

  • AO GamingAO Gaming Member Posts: 3

    @Hopscotch yes i selected it from the drop list :) and no hes not interacting with anything as of right now sir. Hes the first thing im working on so, so far hes all i have.

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