How often to save tables in multiplayer game?

I'm creating a turn based multiplayer game, that is now only coded to work as a pass and play. I will need a ton of guidance on making a wifi version of multiplayer.

I'm wondering how often I need to save my attributes through tables. My current build of the game will only save the current state in the game when the player chooses save and exit.

I realize it maybe unrealistic to expect someone to choose save and exit every time they play. So Now I'm debating if I should use a timer within in a rule to save every second, or if I should save my tables at the end of each player's turn.

Will running a timer to save tables every second slow down my game?

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