Each monster has attributes (e.g. fire) and not working
Hi...
I am sure this should work.
So I set one of 5 characters are chosen with different attributes, also same with the enemies.
So let's say attributes are each a, b, c, d, e.
I set if i am a and enemy is b, our attack 2x.
if i am b and enemy is c, our attack 2x.
if i am c and enemy is a, our attack 2x.
but
if i am a and enemy is c, our attack 0.5x.
if i am b and enemy is a, our attack 0.5x.
if i am c and enemy is b, our attack 0.5x.
also
if i am d and enemy is e, our attack 1.5x.
if i am e and enemy is d, our attack 1.5x.
So all these are set up.
However, it seems like only the first one (i am a, enemy b, attack 2x) is working,
and other 7 rules are not working at all.
What should i do?
(I did set that when i choose character, change attribute, and when i choose enemy, change enemy attribute.)
The real annoying thing is that 1 is actually working, while others don't.
Comments
I'm going to guess that your rules are set up incorrectly, you need to check them to make sure you have made no mistakes.
Hi @onsentamago11 Try something like this:
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Well... nothing changed.
But thanks.
What are the names of your actual attributes? Perhaps it'll work when it's laid out properly, rather than pseudocode.
Also, what is our attack? A speed? I see the attribute "fire" mentioned in your title, so at a guess, the 1.5x and 2x is speed of a projectile? How is your rules set out in the projectile actor if this is the case?
Another possibility: you've not nested the rule in the top rule as indicated, and/or you've put the otherwise behaviour in the wrong "Otherwise".
But really need more info if you require further help.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps