Which is better?

So I have a template that I'm finished with but without any graphics really. From people who have released stuff in the past how does releasing as a template compare to releasing a full game?

Comments

  • SnapFireStudiosSnapFireStudios Member Posts: 1,603

    If you're not in a position to come up with some graphics for the game, you're better off releasing a template. Of course, templates will also do better without graphics, but you can make do without and still get a decent amount of sales if the concept is good.

    Make sure any check out some free online graphics resources, or you could consider going with a minimal flat design look that some games are leaning towards these days.

    Cheers!
    -- Thomas

  • gamer456ismgamer456ism Member Posts: 10

    @SnapFireStudios said:
    If you're not in a position to come up with some graphics for the game, you're better off releasing a template. Of course, templates will also do better without graphics, but you can make do without and still get a decent amount of sales if the concept is good.

    Make sure any check out some free online graphics resources, or you could consider going with a minimal flat design look that some games are leaning towards these days.

    Cheers!
    -- Thomas

    Thanks! :smile:

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