Trading Card Game possible ?
shubhank008
Member Posts: 12
Hey guys,
Is it possible to create a Trading Card Game with gamesalad ? I read a few threads related to it but most were quite old.
What I am looking to create is a turn-based multiplayer trading card game like Pokemon TCG, Magic The Gathering, Yu Gi Oh, etc.
A few specific questions I have related to it is:
- How strong or developed is GS's multiplayer feature for turn based multiplayer ? Last time I checked 6-7 months ago it was still in works (turn based and async multiplayer are same ?), can it be used for a PvP or TeamvTeam turn based card battles ?
- What options do I have for managing decks of players and ultimately for a deck editor ? I plan to allow 40 cards in a deck so a player can have as many cards as he want but only 40 in a deck which he can use to battle
- Is it worth it to introduce a single player storymode using AI bot players ? The only thing that worries me is that since GS is attributes based, till what extend can one create a AI and specially in a card battle game
If you have any tips or suggestions for it, please let me know.
Also, can anyone make a wild guess how much time in hours should it take to create a game like that ? Just a wild guess will do
Comments
Everything you want it possible. But that amount of network use will be a massive undertaking, and you'd be pioneering new ground in the world of GameSalad
Managing the decks would be complicated but entirely possible.
AI bots... Again doable, but very difficult.
Offline, human-vs-human, this game would be GameSalad's bread and butter. But the AI opponent and network needs, while possible in GameSalad, would be a significant challenge.
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Well I can understand multiplayer needing large amount of work, specially on server side
But is it possible at all ? Is the turn based multiplayer working in game salad (async multiplayer is it?) ?
Thing is, I am from a php/objc programming background with fair knowledge of server backend, but gamesalad is more of a GUI/attribute based so its more for a challenge for me rather then going cocos2d route which is more in line with me.
So I want to know if what I need is at all possible, so I can spend a month or two's time trying to create a MVP and if needed, hire someone to assist me on it
Do you think a pokemon type game would be more easier than a TCG ?
Both would be a significant undertaking, and yes it's possible to do everything you need. Also php uses vars, that's not so different than attributes, im sure you could get used to it.
for example an attribute on a single actor is like a local var, a game atttribute is like a global var.
var $txt= 1
or
attribute game.txt =1
Not so different, although the lack of function defining, among other things sucks, you can still create custom "behaviors".
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