How to make snow fall with graphics from Photoshop
Lucamc
Member, PRO Posts: 60
Hi,
Since my game is winter themed I would like that snow is falling in my game. So I made a couple snow flakes in photoshop (so it looks a little bit more realistic I used the motion and gaussian blur). My question is how can I make these snow flakes fall randomly?
Thanks in advance
Comments
I'd set up a particle effect, it takes some playing with but can be very convincing.
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With particle effect I can´t use motion blur and so on, I am right?
The problem with particles is that once they are born into the world they travel in an entry liner path, they can't really drift around like real snow would, they would act more like raindrops, heading straight for the ground.
It would be cool if we could effect the path is some way, perhaps have forces or wind that effect the particles.
I made for you a demo project (attached), it uses a trick of placing the snow flake in the corner of a larger image canvas, then as it falls you can rotate the actor, which along with the downward motion creates a nice floaty path for the snow flake . . . .
This may help alittle
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Thx a lot @Socks and @jigglybean for your help
Just for the sake of argument a pretty effective snow particle effect can certainly be created in GS, see the clip starting at 1:45.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Actually that's pretty good, and being particles probably a lot more efficient than spawning actors.
It's several particle effects combined to get the random seeming motion and appearance of depth.
Particles are fun to play with...
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
What do you mean by particles being more efficient than spawning actors? Because both of them look very similar (snow).