Is there a IOS Universal screen overlay for game salad creator?

dabbuhldabbuhl Member, PRO Posts: 52

I want to make IOS Universal games but create them in iPad format. I need a background graphic that has been tested to show me the usable space when used on a iPhone 4, 5 6, 6LX. I have noticed that when you make a game for iPad, iPhone 4 is very close but 5 and 6 get stretched. I do test on my iPad and iPad mini and iPhone 4s but don't have anyone to test iPhone 5, or 6 so this is very frustrating to publish a game and then see from people that iPhone 5 or 6 is not the way I want it. Is there any background graphic that I can purchase that has been tested with all devices to show the usable space? Or do I need to make this for myself and others?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2014

    @dabbuhl said:
    I have noticed that when you make a game for iPad, iPhone 4 is very close but 5 and 6 get stretched.

    iPad is 4:3, iPhone 5 and 6 are 16:9, so obviously they are not going to match.

    @dabbuhl said:
    I do test on my iPad and iPad mini and iPhone 4s but don't have anyone to test iPhone 5, or 6 so this is very frustrating to publish a game and then see from people that iPhone 5 or 6 is not the way I want it. Is there any background graphic that I can purchase that has been tested with all devices to show the usable space? Or do I need to make this for myself and others?

    It's simply 16:9, make a 16:9 actor and throw it into your scene.

  • LovejoyLovejoy Member Posts: 2,078

    @dabbuhl‌ Are you looking for something like this?

    Fortuna Infortuna Forti Una

  • colandercolander Member Posts: 1,610
    edited December 2014

    As I pointed out to you in your last thread on this subject you can test your games in Creator and see what happens to them in the other platforms you don't need to load it on a device to see this. Just click Preview select the platform you want to view and then select the publishing method. You can now see how it will look on that device.

    If you created it in iPad portrait layout a large rectangle actor and do the above using Overscan in iPhone 6 portrait. Keep adjusting it until you have it touching all four sides in the iPhone 6 view. This is area you will need to keep your game play and your HUD actors in to fit all the other devices. This is because iPad is at one end of the aspect spectrum and iphone 6 is at the other end, every other platform in creator falls in-between.

    You can also use code to move the actors for the different aspects if you want too. In Overscan this is generally done for the HUD actors only and you keep the game play inside the rectangle filling the rest of the screen with art that doesn't form part of game play.

  • dabbuhldabbuhl Member, PRO Posts: 52

    @Lovejoy said:
    dabbuhl‌ Are you looking for something like this?

    Will this work if I import it as a Graphic? Has this been tested with all the devices? If so, this is exactly what I am looking for.

  • dabbuhldabbuhl Member, PRO Posts: 52

    I put the graphic into my iPad game and I don't think that this is accurate for the standard iPad 1024 x 768

  • dabbuhldabbuhl Member, PRO Posts: 52

    @colander said:
    As I pointed out to you in your last thread on this subject you can test your games in Creator and see what happens to them in the other platforms you don't need to load it on a device to see this. Just click Preview select the platform you want to view and then select the publishing method. You can now see how it will look on that device.

    If you created it in iPad portrait layout a large rectangle actor and do the above using Overscan in iPhone 6 portrait. Keep adjusting it until you have it touching all four sides in the iPhone 6 view. This is area you will need to keep your game play and your HUD actors in to fit all the other devices. This is because iPad is at one end of the aspect spectrum and iphone 6 is at the other end, every other platform in creator falls in-between.

    You can also use code to move the actors for the different aspects if you want too. In Overscan this is generally done for the HUD actors only and you keep the game play inside the rectangle filling the rest of the screen with art that doesn't form part of game play.

    This is what I needed. I didn't see this in my testing. Thanks for sharing. Hopefully someone else will see this and it will help them as well.

    Dan

  • SocksSocks London, UK.Member Posts: 12,822

    @dabbuhl said:
    I put the graphic into my iPad game and I don't think that this is accurate for the standard iPad 1024 x 768

    The image is 1536 x 2048 pixels, which is right size for an iPad.

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