jump distance
djdee
Member Posts: 180
hi,
I have an actor that jumps from 1 building to another. The problem is, i would like the actor to land exactly on the centre of the building when it jumps. i tried by changing its attribute self. motion.linear velocity X to 180 and accelerate 1000 for gravity. but the problem with that it does not jump(covers) the same distance. any suggestion would b appreciated. Thank you
Answers
i think the 'move to' attribute could do it
You can always try to let the buildings move instead of the actor itself. This way, you can use interpolate to let the buildings move the right distance in the right time. You don't need a camera and the actor doesn't have to move to right direction anymore. Hope this works...? Any questions, just asks. I have used this in one of my projects.