Tile image size
froamer
Member Posts: 29
Hi, I have a floor actor whose image is 24x24. The actor's size is 24x24 with a horizontal wrap set to "tile" and a vertical wrap set to "fixed".
I expected this to tile my 24x24 image horizontally as I stretched out my floor horizontally so I could make floors of different widths without adding lots of actors.
If I add the actor to the scene it is 24x24 (like its image). As soon as I stretch the image horizontally the image used to tile is much bigger (it looks like 48x48).
GS Bug or Pilot error?
I expected this to tile my 24x24 image horizontally as I stretched out my floor horizontally so I could make floors of different widths without adding lots of actors.
If I add the actor to the scene it is 24x24 (like its image). As soon as I stretch the image horizontally the image used to tile is much bigger (it looks like 48x48).
GS Bug or Pilot error?
Comments
You mean like a big image that happens to contain tiled visuals? Isn't that more memory hungry?
Am I using this tile feature incorrectly or is this another GS feature that falls short?
Surely this is a bug though?
QS
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Under the Graphics section of the actor attributes it has "Horizontal Wrap" and "Vertical Wrap". These can be set to Stretch, Fixed or Tile.
Am I misunderstanding what "Tile" does (or is supposed to do)?
[img url="http://i47.tinypic.com/2mcy6gl.png"]
http://i47.tinypic.com/2mcy6gl.png here.
Yes, they are the settings I am talking about. They seem to tile the image at 48x48, no matter what the image size or actor size is.
So I always use 132 dpi when creating my PNGs.
Hope this helps,
Cheers
Thanks for all your input. I hope the above helps others with the same problem.