Can i publish a game i letter box mode in mac app stotre?

Can i publish a game i letter box mode in mac app stotre?, thanks

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    It may get rejected. Some get though others don't. Apple wants developers to use the full device screen no matter the device. Search the forums for topics as there a ways to accomplish full screen on all devices.

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    As Guru said. I have had one of mine that was letter boxed go through but have heard stories of others that weren't so lucky. Just do a search on creating universal builds.

  • agueisagueis Member Posts: 420

    can I test it by adhoc before publishing my game?

  • agueisagueis Member Posts: 420

    Must i Use application loader to submit to itunes connect?

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    @agueis said:
    can I test it by adhoc before publishing my game?

    Yes you can and you should. It is recommend so you can see how it will run when downloaded from the app store.

    @agueis said:
    Must i Use application loader to submit to itunes connect?

    Yes, that is a must and the only way you can publish your app to Apple.

  • agueisagueis Member Posts: 420

    hello KillerPenguinStudios, can you pass me a tutorial for test by adhoc, i know how to do it in ios app store but not in mac app store.

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    Hey @agueis‌,

    I don't know of one. I will see if I can come across something but not sure off the top of my head. Maybe someone will be able to get something for you.

    Also, something else to help you in regards to publishing;

    Mac Desktop

    Sections required for publishing:

    Icon (Note: Icon upload located in the top header section)
    Display Name
    Version Number
    Bundle ID
    Optional sections:

    Nickname (Note: This field no effect on the published file. Allows users to customize the name of tabs under ‘Platforms’)
    Start App fullscreen by default
    Enable Glossy App Icon
    Custom Loading Image
    App Store URL (Note: Only applicable to games which are also published to the GameSalad Arcade)
    Additional requirements:

    Apple requires that all Mac Desktop applications be signed with a valid Developer Certificate.

    Once you're ready to distribute your Mac Desktop game on the Apple App Store, be sure to sign it with a Distribution Provisioning Profile, rather than a Development Provisioning Profile. Apple will not accept applications via the Application Loader unless they are signed with a Distribution Provisioning Profile. In addition, keep in mind that your .app must be compressed (.zip) before the Application Loader will consider it a valid file for upload.

    Mac Standalone applications will now need to be signed with the Developer ID to run on Mountain Lion OS X. To sign a Mac Desktop application with your own Developer ID, please refer to the following documentation provided by Apple:

    https://developer.apple.com/library/mac/#documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html#//apple_ref/doc/uid/TP40005929-CH4-SW2

  • agueisagueis Member Posts: 420

    Hello KillerPenguinStudios, now i can test by adhoc , but i have a problem i don´t know what is te behabiour to exit to finder(exit to desktop), can you help me?

  • agueisagueis Member Posts: 420

    I mean when i´m playing my game how can i return to finder?

  • agueisagueis Member Posts: 420

    I can not upload a .pkg by aplication loader?

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