Hey guys i'm going to start my game developement with gamesalad please have a review thanks :)
Hi there!
i'm going to start my gamedevelopment with gamesalad and my game is a 2d sidescrolling platformer and a lil bit rpg style.
the game is based on a story it will have a story and also some in game comic/cutscenes.
My game will have 30 levels and it will be for iphone,ipad.mac,android and windows8+phone.
my question is the mechanics which i will use in gamesalad.
my each level will have more then 80,000 width and alot of graphics and sounds like background music etc.
there will be alot of mechanics in game like angrybird shooting style , flappy bird style, jetpackjoyride style,supermario style etc etc.
there willl be alot of effects etc.
there will be alot of enemies and bosses in the game as the game is based on a story.there wil be alot of characters etc.
and i have only 1 option gamesalad. what do you think can gamesalad do it. is it much strong to deal with all my intentions etc .
this was made in gamesalad
please i need your reviews thanks
Comments
From some things I see the veterans of GS do...I woukd think it can be done. GS has a new engine coming "soon" called Graphene...its GS on steriods they say...i woukd tinker with GS to get the feel of it and then see what Graphene can do when it comes out. Finish up your storyline and then jump in. Good luck. Nice trailer.
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First project....... Start small. Think Flappy birds. One level. Or simple side scroller.
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Knowing the answers to those questions will help me answer your questions about whether such a feat is possible.
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So the trailer... Is awesome! But you say its made with GS? You made the trailer? I mean, it looks so good!
I believe you can do most of the things you mention, but it would not play very good on, say, iPhone 4S and below, maybe even laggy on an iPhone 5. But I bet it would work out on an iPhone6. But having a lot going on constantly is probably not GS strong side. Though you could have triggers that trigger certain effects only when they are within sight/the camera. Think that might reduce memory usage. But you might have thought about that. So spawn stuff only when you want them to be seen.
Good luck!
/Seb
That video is indeed of a game made with GameSalad. Here is @lebiscuit's announcement of his game about a year ago:
http://forums.gamesalad.com/discussion/comment/449020/#Comment_449020
Also, I am curious about your statement that you are going to "start my game development with GameSalad" when you have already been using it since 2012. In fact the first GameSalad game you published to the app store was "Gravity Ball" way back in August 2012.
I just saw that too.
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Truthfully you can make a very complex game using Gamesalad. However as a one-man studio I can assure you that producing a game like the one you are proposing is a daunting task.
Will you be doing all of the artwork, animation and programing yourself?
As someone who does all the animation, artwork and programing for all of my games I can tell you that what you are proposing is a massive undertaking! If you don’t break it down into smaller elements first you will have a difficult task completing it.
Know your skill level both artistically, and programing wise! This will dictate how efficient you will be. Also, working with other artist and voice actors should be consider as well. What is your budget? What equipment do you have access to? What is your production timetable?
GREAT PRODUCTION QUALITY TAKES TIME! CONSIDER THIS WHEN PLANNING YOUR GAME!
Below is a video link to the trailer for my latest game.
It took eight months and untold hours to complete the game.
Typically, I spent 6 to 8 hours a day Monday through Friday as well as 6 to 10 hours combined on the weekends. I tried to rest up a little on the weekends.
http://www.gigi-and-lily.com
Honestly, I would have spent more hours each day on the game. However I have a day job. As a result I had to work around a 40-hour work week and a very small sleep schedule.
Remember that producing a game is always a journey fully of joy, struggle and frustration. The key is unrelenting perseverance. Enjoy the process and JUST DO IT!
Best of look in your game design journey!
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I was 16 years old tht time and I skipped GameDev and now I'm 18 and I did alot research on GameDevelopment , like marketing etc how to get your game succuss , case studies etc , and now I wanna make a game with gamesalad cause I like gamesalad and I wanna go extreme using gamesalad , I want gamesalad as a challenge. @RThurman .
And also how I have team for 6 people we all are 18 yrs. i will be programmer. 2 will be graphic designer, 1 will be graphic artist , 1 will be character artist , 1 will be sound designer , and this is our first project as a team , and first big project.
I want to do everything , I want to go extreme.
I have not much experience , but i can still make a good game. But to make better I need to understand , variables , integers if and or . Can someone please tell me a where I can learn this to give behaviours of if and or , 0 and 1 . Please !! I really want to make..
All Story stuff everything is done just working on graphics and then will start GameDevelopmnt. Thanks @tatiang . Wish me best of luck.
Please have a look
www.mshuaibmunawar.wordpress.com/my-projects/
Having multi game types in your game is easy I did that with my game Steam Jack see below, The main game is Mario style 32 levels but has three mini-Games "Flappy Bird,Thrust, and Moon Patrol clones" The only thing I see is the 80000 width landscape thats a lot of space to fill, in my game levels are only 10-12000 width across. now I am a single developer so I did everything in game my self, and I spent over a year working on it.
Good Luck.
http://forums.gamesalad.com/discussion/66459/steam-jack-out-now