How do I cause an actor to properly interact with another actor
FlyboyTrevy_
Member, PRO Posts: 148
I want to make it so that when an actor is tapped it rotates a different actor. How would this be done? The rotate property doesn't allow you to specify that you want it to perform this on a different actor not the one you are modifying.
Comments
Try something like the following.
1) Make a game-level boolean attribute and name it something like "timeToRotate?"
2) In actor 'A' have a rule that says
When touched, Change Attribute: timeToRotate? To: true
3) In actor 'B' have a rule that says
When attribute timeToRotate? is true, Rotate Actor
Thanks Man! Haha it's been a while since I've used this. Helped a lot.