It depends on what you doing so it's hard to says when it's necesary and worth using.
"Run to completion" basiclly means that your timer is still activate even if the event conditions suddenly become false.
It means whatever code is in the timer will execute even if the condition/s for rule it is in are no longer valid. If you use the After condition and check run to completion the timer will keep running until it is destroyed by either destroying the actor it is in or changing scene.
If you only have a couple of timers and the scene is not memory intensive it won't matter but should obviously be avoided where possible. Search for the thread "Timers are for chumps" it has a lot of good alternatives to timers.
@Fajlajp said:
It depends on what you doing so it's hard to says when it's necesary and worth using.
"Run to completion" basiclly means that your timer is still activate even if the event conditions suddenly become false.
Thanks for that
@colander said:
It means whatever code is in the timer will execute even if the condition/s for rule it is in are no longer valid. If you use the After condition and check run to completion the timer will keep running until it is destroyed by either destroying the actor it is in or changing scene.
If you only have a couple of timers and the scene is not memory intensive it won't matter but should obviously be avoided where possible. Search for the thread "Timers are for chumps" it has a lot of good alternatives to timers.
Thanks for showing me that thread. It helped a lot.
Comments
It depends on what you doing so it's hard to says when it's necesary and worth using.
"Run to completion" basiclly means that your timer is still activate even if the event conditions suddenly become false.
It means whatever code is in the timer will execute even if the condition/s for rule it is in are no longer valid. If you use the After condition and check run to completion the timer will keep running until it is destroyed by either destroying the actor it is in or changing scene.
If you only have a couple of timers and the scene is not memory intensive it won't matter but should obviously be avoided where possible. Search for the thread "Timers are for chumps" it has a lot of good alternatives to timers.
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Thanks for that
Thanks for showing me that thread. It helped a lot.
broke it
@Fajlajp
Thanks for that
@colander
Thanks for showing me that thread. It helped a lot.