Moving a player with Interpolation

floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

Hi, Let’s see. I have this great little setup for moving a character around using interpolate.

Other than 2 game attributes clickX and clickY.

The character is setup like this…

Rule
sets up the coordinates

when actor receives event_ mouse button_ is_ down
Change Attribute_game.clickX to game.mouse.positionX
Change Attribute_game.clickY to game.mouse.positionY

move player

Interpolate self.positionX _to_game.clickX_duration _3_ease in/out
Interpolate self.positionY _to_game.clickY_duration _3_ease in/out

This works kind of cool until I expand the scene. It started out iPad landscape 1024x768 and I made it 2048x 768. Thats when it all goes south. The camera moves with the player the player stops at the right side of the original size.

How can I set this up so the mouse clicks in the expanded area are registering.

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2015

    Add camera orgin x and y to clickX and clickY.

  • floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

    Add Camera origin X / Y as a global attribute? I mean I see it in the game attributes, but I can't seem to find it in the expression editor to add it ....

  • SocksSocks London, UK.Member Posts: 12,822

    @floatingwoo said:
    Add Camera origin X / Y as a global attribute? I mean I see it in the game attributes, but I can't seem to find it in the expression editor to add it ....

    If you unlock an actor in the scene that actor will then have access to the camera.

  • floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

    Yep there it is. So should I drop it in as a separate change attribute inside the rule "When actor receives event mouse button is down or add it to ....? I'm trying it every way I can think of....

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2015

    @floatingwoo said:
    Yep there it is. So should I drop it in as a separate change attribute inside the rule "When actor receives event mouse button is down or add it to ....? I'm trying it every way I can think of....

    I don't know what any of that means, I'd simply choose the way that best works for your particular needs.

  • floatingwoofloatingwoo Los Angeles, Calif.Member Posts: 393

    Sorry man! I'll work on it for a while. I have a parallax scrolling templet from stormyStudio that deals with this problem. I will pull that one apart and see how he did it. Thanks

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