Pricing the in-app Purchases
BigDave
Member Posts: 2,239
I would like to ask whats highest price you ever successfully charged for an in-app purchase( got at least 1 sale on)
Right now for me its 4.99
But I also didn't tried above
Comments
HeyDave! Happy Nee Year. My upcoming game will have in-app purchase. I think that I am going to set my prices between $1.00 and $1.99.
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@robertkdale
you too
I'm just curious because I know price for a lot of people equals value received.
In my employe days we made a pokemon game and sold most rare once (not stronger than others) priced at $ 159.99 per Dragon/monster
And it was our top sale beside of currency.
This was 1 year ago.
So Price height and rarity in game created a meaningful purchase for the player.
I'm pretty sure on lower prices it would have sold less frequent.
It became a bragging object.
I do not think my solo man project can go with such in-app price but I wonder if I put the "golden axe" multiplieng all gained points by 4 for each action + Removing all Advertising for 22.99 $
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
just try it out for a bit....it's that simple
Give it a go Dave! You never know if you don't try.
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The most for me was like $30 or around there. I find that people are more likely to purchase coins more than anything else. So for $30, they get a ridiculous amount of coins which should buy them everything in my in game store.
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