Animations - How many frames?
Tris
Member Posts: 58
Before I delve into making some complex, 60 frame animation - how does GameSalad go performance wise with animations?
For the case I'm doing - I only have one animation on screen at once. But at the moment it's 500x300. I actually want to do some stickmen fighting scenes depending on what the user chooses. (Woohoo!)
I just have a gut feeling I'm asking too much. Thoughts?
Edit: This is for iPad
For the case I'm doing - I only have one animation on screen at once. But at the moment it's 500x300. I actually want to do some stickmen fighting scenes depending on what the user chooses. (Woohoo!)
I just have a gut feeling I'm asking too much. Thoughts?
Edit: This is for iPad
Comments
http://www.brickfilms.com/index.php?action=tutorials&op=view&tutorialname=Frames Per Second
This is talking about filming rather than animation, but I think it still applies. For certain, the 60 fps you mentioned is way too many; you'd be wasting your time, as the human eye wouldn't distinguish that from a much lower fps.
I'm guessing that your stickmen animation, 500 x 300, is a cutscene for an iPad game? I'd hazard a guess that'll be no prob at all, providing it's at a fair frame rate, 15fps, for instance.
Hope that helps.
:-)
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Good luck and I look forward to seeing it!
I guess it'll all be down to experimentation to see how the GS engine copes with a lot of these, but one anim. 60 frames at 20fps would be no problem for it, I'm certain. (Or even 4 secs before loop, at 15fsp).
---------------------------------------------------------------
Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Now to make some stick figure animations
I'll probably keep a fairly low frame rate - it is stick figures after all. My main concern was the amount of frames, which doesn't seem to be an issue so far.
If you do it...I recommend using 8Bit compression...and don't use transparency. This will keep you image loads much lighter. I'd be interested to know how it all pans out for you. Post the results later on if you will.