Android "App not installed"

ryastryast Member Posts: 145
edited January 2015 in Working with GS (Mac)

I have two test devices, a mobile and a Galaxy Tab 10.1 (the old original model)
I can download an APK (for example the GameSalad viewer: GSViewer.apk) and install it without a problem, but when I try to install my own game I get the error:

App not installed

I followed the instructions here to get my keystore:
https://forums.gamesalad.com/discussion/comment/512237

but it still does not work :(

I am on a Mac ver 10.9.5
Java version is 1.7.0_40

Then on this thread
https://forums.gamesalad.com/discussion/60559/gamesalad-running-on-mac-10-9-mavericks/p2

I see some saying its better to use Java 1.6 instead but not really sure as to HOW to change from 1.7 to 1.6
Presently the way I do it is:

  • hit publish in creator,
  • select android,
  • select generate,
  • click on sign, it opens up my local GS and asks for the keystore and passwords, i provide that,
  • it then asks me where to save the apk... I select the location, it saves the file,
  • I transfer the file to my device and click it on my device... and it fails to install :(

did forum and google searches (as you can see by my links above) but now really frustrated :(

Comments

  • jigglybeanjigglybean Member Posts: 1,584

    The Android viewer doesnt always work, if I recall. If you are using Google Play, place your apk in to beta or alpha phase, then set up tester email accounts and give them access. You should be able to then directly download the apk from that link.

    Also, set up your device in developer mode - This LINK will help, but scroll down to the bottom 'Managing your testers' as the first part is using Eclipse

    Like Balls? Then click here! We've 100 coming soon

  • ryastryast Member Posts: 145

    Thanks @jigglybean‌ ! Was up till 7 am but got it working :)
    The viewer is... Crap. I uninstalled it.
    I installed the sdk, downgraded to .6, changed my classpath, downloaded the unsigned apk, signed it.... And now it works :)

  • NickTBLNickTBL Member, PRO Posts: 1

    I had the same issue before, by the way I'm not a pro developer its just I find ways I cant install the game on my android device after I sign it and what I did is to try to edit the androidmanifest.xml using dalvik bytecode editor and then add "1" on the package name, surprisingly it was successfully installed ;). But still dont run.

    Now I wonder, what was my mistake and my theory is that I need to download some sort of Api levels on SDK since I only followed the cookbook, the API I downloaded is 5.0 only and my device runs on 4.2.2 only am I right with my theory?

    Sorry newbie whos working hard to learn.

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