progress on custom fonts (and other voted on features)

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
edited January 2015 in Working with GS (Mac)

I got an update on a feature request I submitted back in september :)
http://bugs.gamesalad.com/show_bug.cgi?id=268

Will be allowing user to import a font as an asset type to be used in the display text behavior in the GameSalad Creator.
Thank you for voting.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    That's AMAZING!!

    I also voted for custom collisions, and got an email saying that custom polygon collision shapes will be added as a feature as well! So excited!

  • SocksSocks London, UK.Member Posts: 12,822

    Great to see this progress . . . . I hope there is some basic character control over things like leading, kerning, word space and so on.

    Also while the Display Text behaviour is getting some attention it would be great to finally kill off the annoyng white-default-text-colour-on-white-default-actor-colour situation, anything would be better than white text !

    Also, it would be great to see the font size limit (currently 99) lifted, I've often had a need for larger fonts, at the moment you need to dig out the HTML file and alter the size there if you need a larger font.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @Socks said:
    Great to see this progress . . . . I hope there is some basic character control over things like leading, kerning, word space and so on.

    Also while the Display Text behaviour is getting some attention it would be great to finally kill off the annoyng white-default-text-colour-on-white-default-actor-colour situation, anything would be better than white text !

    Also, it would be great to see the font size limit (currently 99) lifted, I've often had a need for larger fonts, at the moment you need to dig out the HTML file and alter the size there if you need a larger font.

    +3

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  • quantumsheepquantumsheep Member Posts: 8,188
    edited January 2015

    Oh F**K YES!

    I was putting off making a fantasy RPG kinda game because the currently available fonts just don't suit it, and it'll be very text heavy.

    @BlackCloakGS‌ Any ETA on this?

    Cheers,

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • BBEnkBBEnk Member Posts: 1,764

    I got this today on polygon collision.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited January 2015

    @quantumsheep said:
    Oh F**K YES!

    I was putting off making a fantasy RPG kinda game because the currently available fonts just don't suit it, and it'll be very text heavy.

    BlackCloakGS‌ Any ETA on this?

    Cheers,

    QS =D

    well in the admob bug they said it would be coming in v14, so maybe it will squeak in with that :)
    http://bugs.gamesalad.com/show_bug.cgi?id=261

  • SocksSocks London, UK.Member Posts: 12,822

    @BBEnk said:
    I got this today on polygon collision.

    Oh yeah baby !

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    Seems like @BlackCloakGS has been going around and updating all the requested features. Android expansion files and Google Play Services integration got an update as well along the same lines.

    Thanks for keeping us up to date on what is coming in the future!

    Follow us: Twitter - Website

  • JSprojectJSproject Member Posts: 730

    @jonmulcahy Have previously not voted for this since the GS team previously basically has said that custom fonts will never happen in the creator. Voted now after the comment from BlackCloakGS, thanks for the heads up. Maybe there is hope after all :)

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited January 2015

    No ETA on any thing except AdMob (0.14). Will mostly just go down the list from most votes to lest. Each feature being a new version.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited January 2015

    @BlackCloakGS said:
    Mo ETA on any thing except AdMob (0.14).

    What's "Mo ETA". When you cut the grass?

    Now I've figured out the problem. No wonder there are bugs, they're all caused by typos in the code.

    Yu tipe az gud az me :D Damn iPhone!

  • LovejoyLovejoy Member Posts: 2,078

    Mo features mo problems ya dig?

    Fortuna Infortuna Forti Una

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited January 2015

    sorry about that

  • SocksSocks London, UK.Member Posts: 12,822

    @BlackCloakGS said:
    Morry about that

  • zweg25zweg25 Member Posts: 738

    @Socks said:
    @BlackCloakGS said: Morry about that

    Lol

  • Kid_Ninja_GamesKid_Ninja_Games Member, PRO Posts: 25

    As it is now March - Can we have an updated ETA on this much needed feature?

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited March 2015

    @Kid_Ninja_Games said:
    As it is now March - Can we have an updated ETA on this much needed feature?

    (I don't work at Gamesalad) I am going to take an educated "guess" since it is probably .16 or .17 probably quarter 4 or early 2016.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I think they scheduled this for .14 or .15. So hopefully by the end of the year. Really looking forward to it!

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @Braydon_SFX said:
    I think they scheduled this for .14 or .15. So hopefully by the end of the year. Really looking forward to it!

    Isn't .15 just some tweaks? And I don't think custom fonts .14, it has enough features in it.

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