Run to Completion in Timers

gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
edited November -1 in Working with GS (Mac)
Hi, perhaps another obvious question, sorry 'bout that: shown to right of the Timer behaviour window, whether it's set to Every, After or For so many seconds, is a Run to Completion toggle. I can't quite work out why it's there. Can anyone tell me the difference of when the Run to completion is not checked, compared with when it is checked, please? (i.e Say you have a Timer wait for 5 secs, it will wait that amount of time, whether or not Run to Completion is checked; hmm, I don't get it...)

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Spiral Gyro Games

""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Comments

  • iDeveloperziDeveloperz Member Posts: 1,169
    If you have an actor that spawns 30 secs from taping the screen. Once you tapped again it should spawn. But if you click run to completion it will spawn 30 secs later.

    I think. I don't really know. What I said is a bad and probably false example. But I couldn't really say i'm sure.

    :)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    iDeveloperz said:
    If you have an actor that spawns 30 secs from taping the screen. Once you tapped again it should spawn. But if you click run to completion it will spawn 30 secs later.

    Ah, I see; thanks, iDevelopers, for your good example. it makes sense now!

    :-)

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • iDeveloperziDeveloperz Member Posts: 1,169
    I think so anyway.

    Don't rely on what I said but its an educated guess.

    With all my coursework and money issues, this is what is going on in my mind...
    http://gamesalad.com/game/play/28690
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    That's neat! I like the graphics, especially the cogs. I used cogs in a game I made in PGF; they're always really effective, I think. A thought (which you might of thought of anyway, and haven't done yet!); maybe put a background of wooden slats, being the back of a cage, even some bars top level.

    :-)

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • iDeveloperziDeveloperz Member Posts: 1,169
    I didn't save it :(

    It originally was for a 'Make your own contraption game' but it was to confuzzling for me.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    iDeveloperz said:
    I didn't save it :(

    It originally was for a 'Make your own contraption game' but it was to confuzzling for me.

    That's a shame. But I'm glad I'm not the only one that gets confuzzled round here!

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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