How do I make variable self attributes inside of spawned actors?
Is it possible to have different self attributes inside of numerous instances of the same spawned actor?
Is it possible to have different self attributes inside of numerous instances of the same spawned actor?
Comments
Yes. Now can you explain a bit more...? For example, do you want a single attribute to have different values in several instances or do you want a bunch of separate attributes? And do you need the values to be a certain pattern (e.g. incremental based on spawn order; this is something I have a demo for, I think)?
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@tatiang Thanks for the reply. What I have going on is a loop that spawns the amount of items in relation to how many rows there are in my table. I want to be able to give each item a different value (1,2,3,4,..etc) so that I can use that number to display other things such as text pertaining to that particular instance of the spawned actor.
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Sure, makes perfect sense. Here's a demo. Let me know if you have any questions about how it works.
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@tatiang I really appreciate the template, it is just what I needed!
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