How do I make variable self attributes inside of spawned actors?

Is it possible to have different self attributes inside of numerous instances of the same spawned actor?

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Yes. Now can you explain a bit more...? For example, do you want a single attribute to have different values in several instances or do you want a bunch of separate attributes? And do you need the values to be a certain pattern (e.g. incremental based on spawn order; this is something I have a demo for, I think)?

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  • MattButlerStudiosMattButlerStudios Member Posts: 486

    @tatiang‌ Thanks for the reply. What I have going on is a loop that spawns the amount of items in relation to how many rows there are in my table. I want to be able to give each item a different value (1,2,3,4,..etc) so that I can use that number to display other things such as text pertaining to that particular instance of the spawned actor.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Sure, makes perfect sense. Here's a demo. Let me know if you have any questions about how it works.

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  • MattButlerStudiosMattButlerStudios Member Posts: 486

    @tatiang‌ I really appreciate the template, it is just what I needed! :)

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