Spawn particles on collision?

UPUP Member Posts: 70
edited November -1 in Working with GS (Mac)
OK stuck once again... Particles this time..

- How can I have an actor spawn particles ONLY when colliding with any other actor it hits?
- And preferably have the particles appear exactly on the spot the actors collide.. and stick there.. (for example an explosion would occur and keep on burning for a while)

Also.. is there a work around to have particles appear behind the actor?
I could constrain another actor on top but I'd like to avoid using constraints (too much)

Thanks a lot for any pointers!

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    Make your exposion a new actor and spawn it when you collide.

    For my game Stunt Squirrels!, i made the smoke trail a separate actor and constrained its x, y, and rotation to the main player. This was mainly so the trail didnt disppear instantly when the squirrel fell off the screen and was destroyed.
  • UPUP Member Posts: 70
    Thanks FMG, will give this a shot when back home tonight.. :-)
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