iPhone 4 Screen Resolution
danlbryant
Member Posts: 236
Hey guys, I'm working on a new game and I want to know if I need to make my images larger for the new iPhone 4 because the screen is 326dpi? Won't images look pixelated or something? Do i need to make images for 960x640? Thanks!
Comments
The res is 960x640 though....
We'll just, unfortunately need to wait for Gendai....
Good luck!
-Will
*edit* I just looked it up, it will be 326 ppi.
Look up the physical ppi for the current iPhone...163ppi
That said, someone tell me why we currently have to prepare our images as 72ppi/dpi, and why that would be different for the iPhone 4?
I'm thinking we can create images to fit 960x640, create actors to fit 480x320 and set the graphics to stretch. Since iPhone 4 for will automatically double the size of all of our scenes/actors, it may be able to take advantage of the higher resolution images...maybe.
Anyway, my brother is getting a iPhone 4, so i'll test it and share the results.
The new resolution means the images you currently use on your iPhone game would be tiny when viewed on the iPhone 4 (when working with the iPhone 4 resolution). Your images can be sharper and pack in more detail, but the actual dimensions of the screen (in inches) will remain the same.
I just don't think that programing for either device has to take into account that conventional purpose of the ppi measurement. Your graphics are either 480x320 or 960x640. ppi/dpi is irrelevant except for the fact that GS requires 72 dpi.
I am saying that you cannot look at it as though you are just making a game for 960x640 resolution, because you will most likely end up with text looking tiny on the iPhone 4's screen, or your buttons being miniscule, etc. The resolution is much higher, but the screen size is the same. This is why the ppi matters.