eXp Jet Promo Codes
jstrahan
Member Posts: 498
now in appstore promo codes
R3NPX4X4TXEW
KPWAXT49PXXT
XL4F7JYYEJ7R
KHN9T67XJENL
PKPP7L4PMJPP
XR7A7JYXKYL6
6F6YNH6AMKP3
P4RJEWHKYNXT
M4TWN69RN37M
3LHYN6NMXEW4
R3NPX4X4TXEW
KPWAXT49PXXT
XL4F7JYYEJ7R
KHN9T67XJENL
PKPP7L4PMJPP
XR7A7JYXKYL6
6F6YNH6AMKP3
P4RJEWHKYNXT
M4TWN69RN37M
3LHYN6NMXEW4
Comments
Will give it a go on the tube on the way home!
Congrats on getting your game out!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Also I would like to say thanks to everyone that has helped me with issues I don't ask for a lot of help mainly cause I like the satisfaction of figuring it out by myself on my next game I've got the slide control working now I made a short tutorial but I can't upload it yet because I'm at my 5gb limit for this month but it only base 2actors and 2-3 attributes and only one rule
http://jeff-strahan.com
http://itunes.apple.com/us/app/exp-jet/id376968991?mt=8
As I feared, I did keep missing the cursor controls, and I look forward to the update that enlarges the trigger box for these.
I thought your collision detection was excellent. I was having lots of close calls, flying between oncoming jets, and it's quite a rush when you squeeze through. The sound as they fly by is very nicely done!
I also like your graphics with the shadow beneath the jets. I was worried the collision would include the shadow, but I haven't noticed this happen so assume you got this right first time!
Some constructive criticism, if you'll allow me:
1. My preferred control method is with onscreen controls, not tilt. I don't mind going into the options to change this, but it can be tiresome to do so every time I open up the game. Why not 'save' the player's control choice. All you'd have to do is put a 'save attribute' behaviour into the rule that dictates what choice you've made when you press a button. Then on your title screen, load in that attribute. Sound reasonable?
2. At the start of the game nothing moves because the game is paused (PAUSED! What a concept!!!). Because the button is labelled 'Pause/unpause' I assume that it's a pause feature for the game rather than how you *start* the game. Maybe label it Start/Stop?
3. Perhaps include an instruction screen showing you what you need to avoid, and what you need to collide with. It might be obvious to you, but I had no idea I had to collect the spherical objects. It's noted in the 'about' section, but I skipped that first time through to be honest because I couldn't be bothered to wait for the text to scroll, sorry! And even when I *did* read it, it wasn't obvious what you had to collect to slow down I feel!
Overall, for a first game, and without sounding patronising, I liked it!
I feel, though, that it has untapped potential!
Maybe add stuff to collect, for example, like the slow-down power up (power down??!) You could add powerups that make you invulnerable... or give you guns for a short period... or maybe collect stars for points or something!
I know you've worked hard on this, so congrats again on getting your game out onto the app store. Best of luck with it, and I look forward to seeing updates and future titles from you!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Hope that helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
i like the on screen controls better my self and i had a save state in the code but removed it because of having some problems but now i know its becasue save and load only work on finished product
by having the game start in the pause state i thought would give the player a chance to see whats on the screen without having to worry about crashing and it is ment to be a pause if you touch it during game play the game will pause maybe if i change it to play/pause
maybe i will do a scene thats a graphic that simply shows how to play that and what to do that way if someone wants to know the concept behind the game they can read it because i know i hardly ever read the full description of a game before i buy it
i had a few family members suggest a gun also witch sounded good and been thinking of some different kind of control because if you are using the touch control and as fast as this game gets you may not have time to move a finger to a third button to fire but i will figure something out
also thought of adding power ups but was holding off for part 2 kinda like apple gives you a little but leaves you wanting more so you will get the second one
what do you think about removing tilt completely i really didnt like it myself but left it for two reasons 1. gimmick 2. to see if i could do it all of this reminds me of geometry trying to figure how to do something with only knowing a limited amount of info
also im working on some kind of leaderboard concept for the game thought that since its kinda addictive it would benifit for people challenging each other
i will make the icon bigger also like i said i was anxious
and thanks again for your review and your constructive criticism
anyone else out there
one more thing my sister said she has tried to leave a review with apple but it wont go though
got early stage development pic and video of my next game at http://jeff-strahan.com
Sorry, I meant to grab this yesterday. I'll give it a go and drop a review this evening. Best of luck, and thanks.
_______________
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
Will try later tonite....
Looks nice, Jeff!
Bigger touch control area (button image is not change in size just the control is)
Removed tilt control
Graphical instructions page
Save state for options
Reworded pause/unease to play/pause so people would know it's also a pause button during game play
Better detail on graphics
Any other suggestions or comments on what I've changed so far
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io