eXp Jet Promo Codes

jstrahanjstrahan Member Posts: 498
edited November -1 in Announce Your Game!
now in appstore promo codes

R3NPX4X4TXEW
KPWAXT49PXXT
XL4F7JYYEJ7R
KHN9T67XJENL
PKPP7L4PMJPP
XR7A7JYXKYL6
6F6YNH6AMKP3
P4RJEWHKYNXT
M4TWN69RN37M
3LHYN6NMXEW4

Comments

  • jstrahanjstrahan Member Posts: 498
    Posted late last night so just bumping for different time zone
  • quantumsheepquantumsheep Member Posts: 8,188
    Just bought it here in the UK.

    Will give it a go on the tube on the way home!

    Congrats on getting your game out! :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jstrahanjstrahan Member Posts: 498
    Thanks QS be kind on ur review it is my first and if u saw the video of my second u might say it's a lot better
    Also I would like to say thanks to everyone that has helped me with issues I don't ask for a lot of help mainly cause I like the satisfaction of figuring it out by myself on my next game I've got the slide control working now I made a short tutorial but I can't upload it yet because I'm at my 5gb limit for this month but it only base 2actors and 2-3 attributes and only one rule
    http://jeff-strahan.com
    http://itunes.apple.com/us/app/exp-jet/id376968991?mt=8
  • jstrahanjstrahan Member Posts: 498
    Bumping for all of you just waking up
  • quantumsheepquantumsheep Member Posts: 8,188
    Hey Js, I played this quite a bit. It's actually quite addictive and certainly has that 'one more go' feeling... :D

    As I feared, I did keep missing the cursor controls, and I look forward to the update that enlarges the trigger box for these.

    I thought your collision detection was excellent. I was having lots of close calls, flying between oncoming jets, and it's quite a rush when you squeeze through. The sound as they fly by is very nicely done!

    I also like your graphics with the shadow beneath the jets. I was worried the collision would include the shadow, but I haven't noticed this happen so assume you got this right first time!

    Some constructive criticism, if you'll allow me:

    1. My preferred control method is with onscreen controls, not tilt. I don't mind going into the options to change this, but it can be tiresome to do so every time I open up the game. Why not 'save' the player's control choice. All you'd have to do is put a 'save attribute' behaviour into the rule that dictates what choice you've made when you press a button. Then on your title screen, load in that attribute. Sound reasonable?

    2. At the start of the game nothing moves because the game is paused (PAUSED! What a concept!!!). Because the button is labelled 'Pause/unpause' I assume that it's a pause feature for the game rather than how you *start* the game. Maybe label it Start/Stop?

    3. Perhaps include an instruction screen showing you what you need to avoid, and what you need to collide with. It might be obvious to you, but I had no idea I had to collect the spherical objects. It's noted in the 'about' section, but I skipped that first time through to be honest because I couldn't be bothered to wait for the text to scroll, sorry! And even when I *did* read it, it wasn't obvious what you had to collect to slow down I feel!

    Overall, for a first game, and without sounding patronising, I liked it!

    I feel, though, that it has untapped potential!

    Maybe add stuff to collect, for example, like the slow-down power up (power down??!) You could add powerups that make you invulnerable... or give you guns for a short period... or maybe collect stars for points or something!

    I know you've worked hard on this, so congrats again on getting your game out onto the app store. Best of luck with it, and I look forward to seeing updates and future titles from you!

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • quantumsheepquantumsheep Member Posts: 8,188
    Oh, also, make your jet take up most of the icon - it's far too small on the current one!

    Hope that helps,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jstrahanjstrahan Member Posts: 498
    thanks qs i changed the touch control right after you suggested it and was waiting for a few reviews before i submitted the update so i could have a bigger update plus i just couldn't wait to get the first one on the store it took me about 3 months to learn gs and ps the collision detection wasn't as hard to do as some of the other things like reducing rules and timers to gain speed

    i like the on screen controls better my self and i had a save state in the code but removed it because of having some problems but now i know its becasue save and load only work on finished product

    by having the game start in the pause state i thought would give the player a chance to see whats on the screen without having to worry about crashing and it is ment to be a pause if you touch it during game play the game will pause maybe if i change it to play/pause

    maybe i will do a scene thats a graphic that simply shows how to play that and what to do that way if someone wants to know the concept behind the game they can read it because i know i hardly ever read the full description of a game before i buy it

    i had a few family members suggest a gun also witch sounded good and been thinking of some different kind of control because if you are using the touch control and as fast as this game gets you may not have time to move a finger to a third button to fire but i will figure something out

    also thought of adding power ups but was holding off for part 2 kinda like apple gives you a little but leaves you wanting more so you will get the second one

    what do you think about removing tilt completely i really didnt like it myself but left it for two reasons 1. gimmick 2. to see if i could do it all of this reminds me of geometry trying to figure how to do something with only knowing a limited amount of info

    also im working on some kind of leaderboard concept for the game thought that since its kinda addictive it would benifit for people challenging each other

    i will make the icon bigger also like i said i was anxious

    and thanks again for your review and your constructive criticism
    anyone else out there

    one more thing my sister said she has tried to leave a review with apple but it wont go though
  • jstrahanjstrahan Member Posts: 498
    bumping one more time for yall thats just getting to it and people like me that been going all day and ready for all night

    got early stage development pic and video of my next game at http://jeff-strahan.com
  • design219design219 Member Posts: 2,273
    KPWAXT49PXXT

    Sorry, I meant to grab this yesterday. I'll give it a go and drop a review this evening. Best of luck, and thanks.

    _______________

    Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
    Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Redeemed XL4F7JYYEJ7R

    Will try later tonite....

    Looks nice, Jeff!
  • jstrahanjstrahan Member Posts: 498
    Thanks all I've been wrkn on the update so far iv got
    Bigger touch control area (button image is not change in size just the control is)
    Removed tilt control
    Graphical instructions page
    Save state for options
    Reworded pause/unease to play/pause so people would know it's also a pause button during game play
    Better detail on graphics

    Any other suggestions or comments on what I've changed so far
  • quantumsheepquantumsheep Member Posts: 8,188
    Sounds like you've been busy! A lot of positive changes there! Nice one, sir!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jstrahanjstrahan Member Posts: 498
    Thanks qs att decided that i reached my 5gb limit so no internet until 29 so most responses maybe delayed since i have to do it all from the phone seams like to me if they not going to offer unlimited they should offer a 1gb upgrade when needed i would pay extra
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