collisions don't work with resize?

madpoetmadpoet Member Posts: 59
edited November -1 in Working with GS (Mac)
When my moving actor use resize behavior, they won't detect collision.
I removed the resize behavior and the actor detects collision.

But, is there a work around other than using a animation B of png sequences
showing resize?

Thx for any help!!!

Comments

  • KamazarKamazar Member Posts: 287
    Resize just resizes the images. Manually resize it. As in:

    Every 2 seconds:

    Add 5 to actor's width.
    Add 5 to actor's height.
  • PhoticsPhotics Member Posts: 4,172
    I just zombie posted...
    http://gamesalad.com/forums/topic.php?id=5498&page=2&replies=37#post-50596

    Apparently, this issue was worked on for beta 0.8.5... but I don't think it's fully operational. I am able to get collisions to work when I resize my actor, but not rules. There are workaround though...

    Throw a short timer around your resizing behaviors
    Use particles that resize and have the main actor stay an average size

    Neither are really great solutions, but they might work.
  • madpoetmadpoet Member Posts: 59
    Yes!
    Resizing worked using change attribute within timer.

    Thx
  • SingleSparqSingleSparq Member Posts: 1,339
    We're at .95 now and this is still an issue - a resizing actor (using interoperate) colides with another actor but the rules are not triggered. Any NEW workarounds for this?
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