Controlling an actor like Mario from Super Mario on the NES
sunkenmedia
Member Posts: 6
Hi All,
So I am almost totally in love with this tool. And I was wondering if anybody would be so kind as to point me in the right direction to make a " 16x16 actor" control like Mario from the NES Super Mario bros game. I have all the needed animation just need a little guidance on how to make this happen. ( And no I am not ripping Mario Sprites )
Essentially I want this.
Run Left (an on/off run meaning no Acceleration)
Run right
Jump ( with slight influence from press left or right, with up and fall animation)
Wall Jump ( change velocity on a wall when pressing opposite direction on control pad)
if possible!
Run ( by holding down a RUN button)
I seem to be missing the idea on why/how we need to create boolen Attributes and what not. I am sure this is important (understatement I am sure). I am probably missing some easy to read documentation somewhere if that is the case.
I would love the help.
Best,
Armando Soto
So I am almost totally in love with this tool. And I was wondering if anybody would be so kind as to point me in the right direction to make a " 16x16 actor" control like Mario from the NES Super Mario bros game. I have all the needed animation just need a little guidance on how to make this happen. ( And no I am not ripping Mario Sprites )
Essentially I want this.
Run Left (an on/off run meaning no Acceleration)
Run right
Jump ( with slight influence from press left or right, with up and fall animation)
Wall Jump ( change velocity on a wall when pressing opposite direction on control pad)
if possible!
Run ( by holding down a RUN button)
I seem to be missing the idea on why/how we need to create boolen Attributes and what not. I am sure this is important (understatement I am sure). I am probably missing some easy to read documentation somewhere if that is the case.
I would love the help.
Best,
Armando Soto
Comments
I have an actor moving left and right, then an idle animation when I do nothing. The idle animation doesn't seem to start until after I press the directional buttons down a couple of times. I have done this without attributes and such. But I know I need to jump into that now.
I just don't know why I need to make them And how I should categorize them. Are they pre-made versions too?
I would be very interested in the help. I have been making games professionally for almost 10 years now and would even love to trade work/info/art for quality direction. I work with programmers that have been doing this since the Apple II, so they usually cover the programming side of things.
I have used some crazy tools with no documentation but I have never programmed. Anybody? Toby I appreciate the response!
This is all very exciting.
Best,
Armando Soto
That is the link. I hope it works! Would love a push in the right direction.
http://gamesalad.com/wiki/how_tos:gsc_jump
Unfortunately it's not complete!
Dr. Sam Beckett never returned home...
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http://gamesalad.com/wiki/how_tos:gsc_jump