Controlling an actor like Mario from Super Mario on the NES

sunkenmediasunkenmedia Member Posts: 6
edited November -1 in Working with GS (Mac)
Hi All,

So I am almost totally in love with this tool. And I was wondering if anybody would be so kind as to point me in the right direction to make a " 16x16 actor" control like Mario from the NES Super Mario bros game. I have all the needed animation just need a little guidance on how to make this happen. ( And no I am not ripping Mario Sprites :) )

Essentially I want this.

Run Left (an on/off run meaning no Acceleration)
Run right
Jump ( with slight influence from press left or right, with up and fall animation)
Wall Jump ( change velocity on a wall when pressing opposite direction on control pad)

if possible!
Run ( by holding down a RUN button)

I seem to be missing the idea on why/how we need to create boolen Attributes and what not. I am sure this is important (understatement I am sure). I am probably missing some easy to read documentation somewhere if that is the case.

I would love the help.

Best,

Armando Soto

Comments

  • TobyToby Member Posts: 478
    You would be correct on the missing bit. Probably best to start off small and look at the behaviour desciptions and samples in the wiki. Lots to read and plenty of help available if needed, but you need to get upto speed a little in using GS. Just try and get an actor moving around the stage first....
  • sunkenmediasunkenmedia Member Posts: 6
    Hi Toby,

    I have an actor moving left and right, then an idle animation when I do nothing. The idle animation doesn't seem to start until after I press the directional buttons down a couple of times. I have done this without attributes and such. But I know I need to jump into that now.

    I just don't know why I need to make them :) And how I should categorize them. Are they pre-made versions too?

    I would be very interested in the help. I have been making games professionally for almost 10 years now and would even love to trade work/info/art for quality direction. I work with programmers that have been doing this since the Apple II, so they usually cover the programming side of things.

    I have used some crazy tools with no documentation but I have never programmed. Anybody? Toby I appreciate the response!

    This is all very exciting.

    Best,

    Armando Soto
  • sunkenmediasunkenmedia Member Posts: 6
    I have posted the controls I have so far (meaning the initial control prototype is up, its called NINJA). It would be great to get pointed in the right direction.
  • Fafnir312Fafnir312 Member Posts: 161
    Do you have the direct URL link? I don't see your game and there's no way to search through the games.
  • sunkenmediasunkenmedia Member Posts: 6
    http://gamesalad.com/game/play/24803

    That is the link. I hope it works! Would love a push in the right direction.
  • quantumsheepquantumsheep Member Posts: 8,188
    I'm interested in the uniform jumping solution found here at the bottom of the page:

    http://gamesalad.com/wiki/how_tos:gsc_jump

    Unfortunately it's not complete!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    I updated it a little more. It may not be so great when jumping down off a platform, but it should be a good push in the right direction.
  • sunkenmediasunkenmedia Member Posts: 6
    Thanks! I will look into/try this out for sure.
  • bladeolsonbladeolson Member Posts: 295
    CodeMonkey, are you going to be able to update the jumping solution. I am interested in the uniform jumping but seems there is some missing from this.

    http://gamesalad.com/wiki/how_tos:gsc_jump
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