Suggestions/Inspiration for levels

jigglybeanjigglybean Member Posts: 1,584
edited January 2015 in Working with GS (Mac)

Hi all
Right now, I have almost 50 levels in a physics based puzzle game using balls. The ball drops from a spawner and the player needs to catch as many balls as possible.

However, this is made more challenging due to a variety of obstacles in the way, making the balls change direction.

I am starting to run out of ideas to make the levels challenging, but not impossible so was wondering where people turn for inspiration for stuff like this?

The balls come from a spawner which moves in different directions. Some levels have it moving up/down faster etc

Obstacles include
Windmill Sails
Magic Hats that teleport balls
Bumpers from a pinball machine
bouncy pegs
Deathball which ends the game if collected
Variety of platforms for the balls to roll down.

Like Balls? Then click here! We've 100 coming soon

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited January 2015

    Just thinking out loud here….

    How about teleporting balls they drop as normal then stop falling and interpolate alpha to 0 then teleport to a new position interpolate alpha back to 1 then continue to fall.

    A bomb ball that will blow up any balls in the radius of the bomb ball if touched, idea is to avoid this ball.

    You could have a wind machine type actor that the user can rotate to blow the balls in the right direction avoiding spikes for eg.

    A video of the gameplay might inspire some suggestions :)

  • jigglybeanjigglybean Member Posts: 1,584
    edited January 2015

    @DeepBlueApps said:
    Just thinking out loud here….

    How about teleporting balls they drop as normal then stop falling and interpolate alpha to 0 then teleport to a new position interpolate alpha back to 1 then continue to fall.

    A bomb ball that will blow up any balls in the radius of the bomb ball if touched, idea is to avoid this ball.

    You could have a wind machine type actor that the user can rotate to blow the balls in the right direction avoiding spikes for eg.

    A video of the gameplay might inspire some suggestions :)

    Hey Darren thanks for the idea. I have a 'magic hat' that already does this. Wind machine sounds like a good idea

    I will add more detail to my description.

    Like Balls? Then click here! We've 100 coming soon

  • DuesDues Member Posts: 1,159
    edited January 2015

    I did run in to this problem with my first game, and realized that if you flip your scene vertically or horisontally (not actually flip it but place the obstacles like if you flipped the scene) you get a whole new level, and you can tweak it from there :)

    Just a thought

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