Car sound? how?

freneticzfreneticz SwedenMember, PRO Posts: 774

I making a car/vehicle game and need many different sounds, but wonder which is the best way to do it with gear change on so on.
I have a test sound in my game now that i just loop , and raising the pitch with the speed....but it sounds like a snowmobile or something.
someone has any tips on this?

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    Hi @freneticz I think the method you're using is fine but with a couple of refinements would sound acceptable.

    First to say, if it's sounding like a snowmobile as you say, then make the pitch more subtle - it'll surprise you how little you need to add to the pitch to make it higher.

    If you want even more realism, try something like the following (if you're not already):

    P.S this'll need some experimentation and tweaking to get it just right

    Presuming your Speed attribute is a real attribute, you could use a Constrain Attribute behaviour along the lines of:

    Constrain Attribute RisePitch to Speed/3 --- or 2 or 4 - here's where experimentation comes in

    Now put RisePitch into your Pitch field in the Play Sound behaviour. Hope it works out for you.

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  • freneticzfreneticz SwedenMember, PRO Posts: 774

    Thanks for the respond, its going to be much experimentation along the way

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