Car sound? how?
freneticz
SwedenMember, PRO Posts: 774
I making a car/vehicle game and need many different sounds, but wonder which is the best way to do it with gear change on so on.
I have a test sound in my game now that i just loop , and raising the pitch with the speed....but it sounds like a snowmobile or something.
someone has any tips on this?
Comments
Hi @freneticz I think the method you're using is fine but with a couple of refinements would sound acceptable.
First to say, if it's sounding like a snowmobile as you say, then make the pitch more subtle - it'll surprise you how little you need to add to the pitch to make it higher.
If you want even more realism, try something like the following (if you're not already):
P.S this'll need some experimentation and tweaking to get it just right
Presuming your Speed attribute is a real attribute, you could use a Constrain Attribute behaviour along the lines of:
Constrain Attribute RisePitch to Speed/3 --- or 2 or 4 - here's where experimentation comes in
Now put RisePitch into your Pitch field in the Play Sound behaviour. Hope it works out for you.
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Thanks for the respond, its going to be much experimentation along the way
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