I-Ads Part Deux...
Hurricane09
Member Posts: 40
Can't find the original I-Ads thread, so I started another. Just submitted an app tonight and it asked if I wanted to enable I-Ads, so I said yes... The process seemed to go fine - I'll update once approved.
Comments
Sorry
http://gamesalad.com/forums/topic.php?id=7316
I.E. in xcode you have to add text...
In GS its unfortunately not possible because we don't have an xcode project to edit... And Gendai has not added functionality.. like say when your publishing theirs not a checkbox that says iAds...
Gendai probably wont add xcode editing for a long time... And they have not added iAd support so we'll have to wait till they do, so must likely your app will get rejected..
If you really deem it necessary, I'll find a site talking about how to enable iAds in xcode apps or something of the sort... But I hope I made myself clear enough
Alot of other people believe this is the case also.. Maybe I will just to quell those people down
Trust me I wish this was the case also
did u check to see if there was iads?
can we use iads at this moment WITH GAMESALAD?
Hmmmm.... Also they might have approved it because iAds isnt live yet....
99% sure when Aids goes live.... There will not be iAds in your app...
I honestly haven't seen any iAd enabled apps yet, is there just a blank bar that says iAds or something??? Does it say that in your app also???
On another note, this game was initially rejected because it had 'World Cup' as a keyword. The nice thing is all I had to do was remove the offensive keywords and reply to the email from Apple and they immediately had the app back in review and then approved it. No need to re-upload a binary or go back into the queue.
See no black bars or anything... But Im not sure what Im looking for exactly... But it looks pretty regular unless its somewhere else I cant see..
On a side note, cool game:) Kinda like whack-a-mole
I'm don't think it'll show anything with i-Ads since we don't have that capability, but how awesome could it be if we could just put an actor into our scenes that contained the code..(cough, cough)... I just wanted to post the results as we weren't sure if I would be rejected for enabling them, and as it turned out, I wasn't.
The gap in functionality from what is offered natively, and what third party tools decide to implement is exactly the problem that Steve Jobs was talking about. I think GameSalad is a great tool, BUT... we are at GameSalad's mercy in regards to what things they want to implement. And in the case of iAds it directly affects possible revenue.
Please GameSalad gurus, please make this one a priority, before the boat is missed, or you get banned as a tool.
By that reckoning, any app, written natively or not, HAS to have iAds in it.
That's just not true. There are plenty of devs that don't want to go anywhere near iAds.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
QS.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Plus devs who want to advertise already do.
FOr some reason people are treating iAds like adwords and admob didnt exsist.
They are huge. WHen you use one your add gets a million impressions in like one day
iAds has only been out for a few days, I'm sure they need some time to test it.
...didn't think so. ;-)
Also remember iAds is Apple, Admob is Google. It is in Apple's best interest that iAds be the main platform for advertising into the i-echosystem: iPhone, iPad, iPod Touch.
Again tools that make for easy seamless integration of iAds will be a feature that many developers using third party tools will be looking for.
For months people requested a way to put in advertising, and nothing has happened on the the GameSalad front. I saw the post on the GameSalad blog about iOS4. Again I ask can you make iAds(or for that matter ANY advertising) a priority.