[Solved] FailScreen and Respawn reset issues?
Within my game there are 4 things that can be toggled on or off. At the start of the scene, they are all toggled off. When one gets toggled on the last one that was toggled on gets turned off, so only one at a time. (being toggled on or off is represented by what position the actors are in on the screen).
So when you die/fail, it changes the scene to a failscreen with a replay button or menu button. I have it set so that when the replay button is clicked it changes scene to the one you were last on.
The Spawning system for enemies is reset, but whichever thing of the 4 actors was toggled on last when you died is still on. Its minor but kind of annoying to me.
How do I do this?? I tried doing a reset scene then change scene to the fail screen, and that just resets the scene and never executes going to the fail screen.
Comments
Game attributes are not reset by a Reset Scene behavior. You have to do this manually using one or more Change Attribute behaviors just prior to the Reset Scene or Change Scene behavior.
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Thanks. got me thinking, and it worked!