apple rejected my game

apple has rejected my game for this reason

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We found that your app did not meet the requirements for running on iPad, as required by the App Store Review Guidelines.

Your app did not run at iPhone resolution when reviewed on iPad. While your app may be built for iPhone or iPod, it must still run on iPad, at iPhone resolution and at 2x iPhone 3GS resolution.

For information on iOS device screen sizes and resolutions, see Points versus Pixels, in the View Programming Guide for iOS.
If you have difficulty reproducing a reported issue, please try testing the workflow described in Technical Q&A QA1764: How to reproduce bugs reported against App Store submissions.

If you have code-level questions after utilizing the above resource, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:

  • complete details of your rejection issue(s)
  • screenshots
  • steps to reproduce the issue(s)
  • symbolicated crash logs - if your issue results in a crash log`**

how can I fix it ???

Comments

  • MoikMoik Member, PRO Posts: 257

    Was your game set to Resolution Independent?
    I'm not 100% certain that's the issue, but it's what I would check first.

  • metametmetamet Member, PRO Posts: 80

    Is this just an issue of not having retina assets?

  • alzawadhadialzawadhadi Member, PRO Posts: 19

    @Moik said:
    Was your game set to Resolution Independent?
    I'm not 100% certain that's the issue, but it's what I would check first.

    no it was not

  • alzawadhadialzawadhadi Member, PRO Posts: 19

    @metamet said:
    Is this just an issue of not having retina assets?

    I'm not sure

  • LovejoyLovejoy Member Posts: 2,078

    @alzawadhadi said:
    I'm not sure

    Make sure your images are 4x the size of the actor, or at least 2x the size of the actor.

    Fortuna Infortuna Forti Una

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