Spawned actor colliding with wall, how do I get it to move the other way?
vlaso
Member, PRO Posts: 19
Hey guys, just wondering if I could get some help, I am fairly new to GameSalad and although looking through previous threads, I am still having trouble.
Currently my spawned actor collides with the scene wall and just stays there, I am trying to get it to switch direction and continue moving in the opposite direction.
For Example, A ball bouncing off the left wall and travelling to the right wall before again bouncing off. (They keep bouncing/changing directions)
Thank you for all the help!
Comments
Actors have a bunch of Physics settings, one of which is Bounciness. Try playing with the Bounciness numbers for both actors (ball and wall) to get the reactions you like.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I have tried this in my actor, see image below, but it doesnt go the other way. (But it does work if I change it to touch instead of overlaps or collides)
http://postimg.org/image/wnt74h3mt/
You are using Move Rules there, the best bet when working with the Physics Engine is to move your actors by using a Change Attribute Linear Velocity X or Y depending on your direction of movement. When you do that the physics engine will bounce, drag, etc. when your objects collide.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Thank you so much!
You're welcome, hope it works out.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page