How do I use these

FatalCrestFatalCrest Member Posts: 113
edited November -1 in Working with GS (Mac)
I was wondering how do I use these things in gamesalad and how do they affect the game or project that you do.

1)Density

2)Real Attribute

3)Angle Attribute

4)Index Attribute

5)Drag and Angular Drag

I'm sorry, it's just I don't know how to use them. :3

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Density really only comes into play in collisions. If two objects collide the one with the larger density will "win" the collision and push the other one back.

    Real attribute can be set to any value (including a decimal) positive or negative (or zero).

    Angle is just for values of 0 to 360

    Index - I forget!

    Drag is like air resistance. When you are done accelerating it makes you slow down. the higher the drag the more you will slow down after accelerating. Angular drag works the same way but affects how long it takes to stop spinning.
  • FatalCrestFatalCrest Member Posts: 113
    Thank you guys for quick responses and the answers! TY very much! :3
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Index is any positive whole number or zero. Why would you use that instead of integer (whole numbers positive and negative or zero)? I haven't the foggiest.

    :-)

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    FatalCrest said:
    ...and how do they affect the game or project that you do.

    A suggestion: experiment as much as you can; that way you can get to grips with how actors perform, tweaking this and that and seeing the results.

    PS I thought I was adding to my previous post and now I see it's another one; I'm really not awake today...

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • FatalCrestFatalCrest Member Posts: 113
    Yeah, thats pretty much exactly what I'm doing right now. xD
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    FatalCrest said:
    Yeah, thats pretty much exactly what I'm doing right now. xD

    Excellent; so am I.

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • 2D-Sprite-Box2D-Sprite-Box Member Posts: 72
    Wouldn't indexing work well if you were to reduce a score based on negative actions, so the score wouldn't go below zero?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    2D-Sprite-Box said:
    Wouldn't indexing work well if you were to reduce a score based on negative actions, so the score wouldn't go below zero?

    Sounds right to me; good thinking!

    ---------------------------------------------------------------
    Spiral Gyro Games

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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