GameSalad Problems

MagoNicolasMagoNicolas Member, PRO Posts: 2,090
edited November -1 in Working with GS (Mac)
I have 2 big problems with GameSalad that makes my difficult to Make Complex Games.

First, the time is not perfect, for example, if i want an actor to Jump for 0.2 seconds with an Acceleration of 100, it doesn`t always behave the same. Sometimes it jumps more, sometimes Less. (Not only with Jump, it happen with other things that have time).

Second, I have a Plataform game where an actor moves by his own. When i have 2 or 3 Platoforms Lie --- Sometimes my player collides with Platform of the middle, and sometimes no, even When they have the same Heigth and the exact same Y possition. That Happen to me When they overlaps, they are perfect and when they are a little Separated.

Any clue how to solve this Problems?

Please Help.

Thanks!

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Please Help me! Or Will Get Crazy! Hehehe
    Can`t Figure it out why this is happening.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Bugs

    sorry, man :(
  • chosenonestudioschosenonestudios Member Posts: 1,714
    You could try this...

    When game.jump is true -->> accelerate at 100 after .2s change attribute game.jump to false

    Im thinking the second one is just collision bugs that still havnt been fixed yet... I'd check out fmg platforming tutorials because there might be some helpfull know how :D

    Cheers!

    Good Luck :D

    -Will
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Thanks for your help, but I Have that Conditions For the jump.
    The Platforms... Should be Bugs... all is perfect i Think.
    So this Bugs Happen? This Sucks! This should be fixed Someday?
    Will Try to Make Actor jumo for more time, maybe that way willl be more precise.

    Hope someone Else can help!
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    :(
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