Point&Click adventure game
IsabelleK
Member, Sous Chef Posts: 2,807
Hello,
I'm making graphics for my game, it will be a classic point&click adventure game in 2D. I know that I have to make characters and collectible items on separate pictures, and put them into the game later, in GameSalad as actors. But what should I do if I want to have many interactive points on background (like in 1112 episode 01 or 02), have I make every interactive object in separate picture, or there is an option in GameSalad to make interactive fields on the screen, so when player click on this field, he'll see a reaction in the game?
I'm making graphics for my game, it will be a classic point&click adventure game in 2D. I know that I have to make characters and collectible items on separate pictures, and put them into the game later, in GameSalad as actors. But what should I do if I want to have many interactive points on background (like in 1112 episode 01 or 02), have I make every interactive object in separate picture, or there is an option in GameSalad to make interactive fields on the screen, so when player click on this field, he'll see a reaction in the game?
Comments
I have one more question - what about intro and outro for the game? Can I import my movie to GameSalad, or there is special function in it, to make movies? If I can import premade movie, what type should it be? Avi?
I'm asking, because I used to have Windows, and I'm going to buy Mac in few next weeks, so I can't check these things myself in GameSalad.
You can have a series of .png images to simulate a movie, but it would probably be better to animate everything within gamesalad.
An idea round that: If your intro + outro cutscenes are not too long, perhaps convert the movie file to Quicktime and use the frames as animation.
:-)
Edit: whoops, firemaplegames beat me to it!
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Please, tell me one more thing - is there something like maxium number of frames in animation in GameSalad? Or maybe maximum length of animation?