Why each update is worse than previous?
LARS
Member Posts: 19
I love you guys…but I must ask you "What's a hell is going on?" When 0.4.6 update was released you've changed physics: collisions and "Change velocity" behavior began to work much worse than in 0.4.5…ok - I've solved it, but it was so hard, that I sometimes wanted to stop developing the game. And now, you release 0.5.0…and…my moving objects is shaking now, and MOVEMENT IS NOT SMOOTH(I'm quiet about other bugs)!!! You may say "look at your game logic", ok - load your tennis example, and compare ball movement with 0.4.8 release! I use simple "Move" and "Change velosity" behaviors.
And now, tell me please, FOR WHAT MUST I GIVE $500 or even $1500 per year?????? My game is ready to compile, I have an artist, game designer and I pay them. What should I do now? Wait for new updates? New surprises in game engine?...you've SET pricing, that means there must not be cardinal changes...i think)
…and please, take one or two more weeks for testing your product before release something new…
Best regards...
And now, tell me please, FOR WHAT MUST I GIVE $500 or even $1500 per year?????? My game is ready to compile, I have an artist, game designer and I pay them. What should I do now? Wait for new updates? New surprises in game engine?...you've SET pricing, that means there must not be cardinal changes...i think)
…and please, take one or two more weeks for testing your product before release something new…
Best regards...
Comments
I'll be the first to admit that there are bugs in the engine, but I've been with GS since March & have noticed nothing but improvements, so forgive me if I tell you to again look at the logic in your game.
And as far as setting pricing, make sure you read the part about EARLY ACCESS PROGRAM, which implies the engine is still a work in progress. Best regards & good luck working out your games logic, hopefully you get the bugs out.
please, launch 2 versions, load one scene with moving object, and compare...(just small white actor on the black backgroung)
you know, if there is a big object, may be this bug will be hard to mark, but my object has 35x35px, and it is very clear to notice!
I think we are getting very fast a lot of updates... at the homepage you can still read a big BETA and while i hesitate too to release my games because of a number of reasons that has to be fixed i am very satisfied to test my games on the ipod with the accelerometer, info about memory usage ...etc...
just my opinion...
As a rule, I only keep the most up to date version of GS on my computer. Don't want the poor thing to get confused!
So I won't be trying out your test. But really, I have no reason to. I've got some games that I started back in April when I joined, and they work FINE.
This includes movements, complicated behaviours, etc etc.
The only time I ever had a problem with an update was when XY scene wrap was put as 'on' by default. It meant I had to go through all scenes in all my games and click the boxes off.
So my experience is totally different to yours it seems.
I have no idea why you are having the experiences you are, but I can imagine that it's quite frustrating to say the least.
I hope you fix your problem, or that someone else can help.
Cheers,
QS
Edit: As a quick test, try making the image and actor size 32x32 instead of 35x35. I don't think it'll make much difference, but would be interesting if it *did*, no?
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I'll try to launch it on leopard, and check.
EDIT: btw i am at home in front of a powerpc-mac... so i can't test or have a look ... but would give you feedback tomorrow when i am in the office again...
i have seen 2-3 jitters in 5 gameplays... beside this the movement is very smooth... on Macbook Pro 2 GHz, 4GB Ram.
P.S. Sorry if I was too arrogant
I didn't do it so publicly though
Good luck with it,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
We can't fully leverage the toys we have, let alone get new ones until a basic game can be created and run for a prolonged period without the glitches and stuttering some of us seem to be experiencing.(Plus if you want to climb out of the .99 price point - this is absolutely essential.)
So here's to 5.0.1 - long live GS !