Game Art?
iDeveloper
Member Posts: 441
I'm beginning with GS and am wondering how to create game art. I have Windows installed via boot-camp so don't worry about OS's if linking me to tutorials / software!
Comments
Big learning curve but best looking to me
There are some great cheaper alternatives too. Pixelmator is very nice to use (that's what I use) and Gimp is VERY powerful and also free, just ugly as hell to look at.
As for the sprite art, you can't go past Pixen. It's free and it's fantastic.
Also, what royalty free music / sound fx web sites do you recommend for someone who is a music noob?
Anyway, thanks for the suggestions!
Marisa
- Vector graphics, easily scalable for iphone and ipad
- repeatable patterns (for backgrounds, floors, star maps etc)
- lower file sizes
Definitely the one to get
I've been playing with Pixen, Photoline, Gimp, Inkscape and Pixelmator. Afte loads of image editing for my game Max Vector, I have pretty much whittled it down to two apps. I use Pixen for sprites/animation and also image resizing as it does "nearest neighbour" which is great for my 8 Bit art. For BG editing and tiling etc I've found Photoline to be the bees knees. it is super powerful, relatively cheap and quite easy to use.
So that's is, Pixen (even though there are still quite a few bugs) and Photoline. I gave up on Pixelmator when it simply stopped wanting to draw on certain images... it was just a little too unstable for me.
Gimp and Inkscape are pretty cool too but I gave them the boot as they are X-11 apps... which annoys me.
I'm REALLY loving Photoline... not looking forward to the trial running out....