Written Rules floating windows

gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
edited November -1 in Working with GS (Mac)
Hi, the more I get into GS, the more I'm hopping from one Rules editor to another; checking, double-checking, reminding myself where things are, what to copy into My Behaviours, etc. And the more complex and numerous Actors' Rules might become, the worse it would get.

So my suggestion is the following: on each Actor Prototype and Instance Rules Editor, another button, called Rules, for example (now, there's originality!). This would bring up a floating window, headed with the name of the Actor as well as whether its a Prototype or an Instance. Then in the floating window itself, the Rules for that particular actor, written in plain english, without any fields, buttons, etc; the script, if you like.

This way, in a complex game, one could have instant reference to as many Rules as wanted, for comparison, etc. I'd love to see this in a future version of GameSalad.

As an alternative, a floating window with each written-out set of Rules with its own tab.

:-)

""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Just had another thought: more info. at a glance added to the floating window, being all attributes across the game (and which Actor they belong to + game & scene attributes) would be excellent.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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