Fixing my ball - Acceleration not always consistent

supafly129supafly129 Member Posts: 454
edited February 2015 in Working with GS (Mac)

I have an actor (ball) that accelerates upwards when it collides with another actor. The only problem is that I need it to accelerate along the same coordinates of the upward curve every time, and instead the ball will sometimes behave a bit differently and accelerate upwards slightly too quick or too slowly (even if the ball is rolling at the exact same speed at the same angle each time i test it).

Attached is an example--notice how even though the scenario is exactly the same every time, the ball's Y position is always different when it collides with the green square, when i'd like the position to be the same each time if all variables are constant.

Any ideas what a fix might be?

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    Have you tried this on your phone/tablet ?

  • supafly129supafly129 Member Posts: 454

    @Socks Strangely enough it works fine (almost) every time in the ad hoc. It would still be ideal for it to be more accurate in the creator, or at least know what the likely outcome will be just so I can determine the actual positioning right then and there and ignore the irregular movements. No way to do that huh?

    As long as it works on the device though, it shouldn't be much of a problem. I guess I should test on my phone more often lol but thank you!

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