Is there any way to build a Big big map in gamesalad? for example 10000*10000 size map

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692

    You mean like a mini map?

  • vectorstudiovectorstudio Member Posts: 50

    yes, exactly like this.
    I built a 1000010000 scene. And I am trying to build an actor with a 1000010000 png picture as the map.
    But gamesalad loose response.
    what shal I do ?

    @DeepBlueApps said:
    You mean like a mini map?

  • ApprowApprow Member Posts: 703

    @vectorstudio 10.000x10.000 is not possible in gamesalad. it will swallow your memory like cookie monster.

  • vectorstudiovectorstudio Member Posts: 50

    oh, I see.
    I think I shall build more scenes,and connect these scenes together.
    Thanks a lot

    @Approw said:
    vectorstudio 10.000x10.000 is not possible in gamesalad. it will swallow your memory like cookie monster.

  • ApprowApprow Member Posts: 703

    @vectorstudio Or that, or you can also create a smaller graphic, and in the actor (lets call it "the map") you set the graphics horizontal and vertical wrap, to tile. with this method you can theoretically make your scene as big as you want.

  • LovejoyLovejoy Member Posts: 2,078

    Or you could change the screen-camera-size in the scene attribute to ex. 256 by 192 and make your art appropriate for that small of a scene size. This ways you are getting more real estate out of a 1024 by 768 display size.

    Hopefully this made sense.

    Fortuna Infortuna Forti Una

  • LovejoyLovejoy Member Posts: 2,078

    Here is a quick template i just made showing what i wrote above.

    Every color simulates a new 1024x768 screen when in reality its 256x192. So you're pretty much getting 4096x3072 out of a 1024x768 size image.

    So making the scene size to say 2048x1536 and keeping the camera size at 256x192 will give you a 8192x6144 play area.

    You can move the character actor with the directional keys so a better view.

    You can change the values accordingly to suit your size needs.

    Fortuna Infortuna Forti Una

  • vectorstudiovectorstudio Member Posts: 50

    Thanks a lot.
    Now, I made a 10001000 map, and my scene is 480320.
    Later I will learn what you did. thank you

    @Lovejoy said:
    Or you could change the screen-camera-size in the scene attribute to ex. 256 by 192 and make your art appropriate for that small of a scene size. This ways you are getting more real estate out of a 1024 by 768 display size.

    Hopefully this made sense.

    @Lovejoy said:
    Here is a quick template i just made showing what i wrote above.

    Every color simulates a new 1024x768 screen when in reality its 256x192. So you're pretty much getting 4096x3072 out of a 1024x768 size image.

    So making the scene size to say 2048x1536 and keeping the camera size at 256x192 will give you a 8192x6144 play area.

    You can move the character actor with the directional keys so a better view.

    You can change the values accordingly to suit your size needs.

  • vectorstudiovectorstudio Member Posts: 50

    Thanks. I will try that. :)

    @Approw said:
    vectorstudio Or that, or you can also create a smaller graphic, and in the actor (lets call it "the map") you set the graphics horizontal and vertical wrap, to tile. with this method you can theoretically make your scene as big as you want.

  • vectorstudiovectorstudio Member Posts: 50

    @Lovejoy said:

    >
    It's a pitty that I can't open your program. Because my version is lower than yours.
    I am learning with the ver 0.10.5 basic.
    Later I will try your method. Thank you very much

  • vectorstudiovectorstudio Member Posts: 50

    It really works. I did just as you told me.

    But there is a small problem. When the actor becomes smaller, it seems not as smooth as before.
    Is there any way to get it better ? Thanks.

    @Lovejoy said:
    Here is a quick template i just made showing what i wrote above.

    Every color simulates a new 1024x768 screen when in reality its 256x192. So you're pretty much getting 4096x3072 out of a 1024x768 size image.

    So making the scene size to say 2048x1536 and keeping the camera size at 256x192 will give you a 8192x6144 play area.

    You can move the character actor with the directional keys so a better view.

    You can change the values accordingly to suit your size needs.

  • LovejoyLovejoy Member Posts: 2,078

    @vectorstudio said:
    It really works. I did just as you told me.

    But there is a small problem. When the actor becomes smaller, it seems not as smooth as before.
    Is there any way to get it better ? Thanks.

    The art assets still have to be in accordance with the regular screen size, which is for example 2048x1536 (iPad)

    So if you set your camera size to say 512x384 then a 32x32 actor needs 128x128 art.

    Fortuna Infortuna Forti Una

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