Collide and stick

jimmyraynorjimmyraynor Member Posts: 22
edited November -1 in Working with GS (Mac)
Hey all,
What behavior do I use so that two actors stick to each other when there is a collision?
I'm shooting a cannonball at a ceiling, and I want the cannonball to stick to the ceiling when they collide.

Thanks!

Comments

  • jimmyraynorjimmyraynor Member Posts: 22
    Also, let me add..there is gravity in the scene...
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'm guessing you could use the constrain attribute system for making one actor follow another but have a rule that says only to do it if both are colliding/overlapping. I'd quite like to do this too... could be useful for all sorts of things... like Jungle Hunt rope swinging!!!
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Another thing you could try is, when the cannonball is at a certain y value, (when its > 275, or whatever) change its Moveable attribute to false; should work...

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AfterBurnettAfterBurnett Member Posts: 3,474
    That's what I love about GS! So many ways to do things! I'm constantly learning and working stuff out!
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    POLYGAMe said:
    That's what I love about GS! So many ways to do things! I'm constantly learning and working stuff out!

    Same here, POLYGAMe!

    The only thing we all have to watch out for is the addiction. It's getting me, I tell you...

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yeah, my problem is addiction to the forums... spend way too much time here when I could be working on my game. lol. And hookers...
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    POLYGAMe said:
    And hookers...

    Yeah, I'm sure fishing can get you that way to... ;-) Hang on, where's QS's drum and cymbal when you need it?!

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AfterBurnettAfterBurnett Member Posts: 3,474
    Don't worry, you can provide your own comedy drum noises:

    http://itunes.apple.com/au/app/prankstar/id375257459?mt=8
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Looks fun! However, I'm a bit upset when I saw the 3rd screenshot, that you didn't clear the pic with me. I was a little bit out of it at the time, but still vaguely remember you taking the photo.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AfterBurnettAfterBurnett Member Posts: 3,474
    That was a fun night...
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    It sure was! Hang on, hang on............................................

    All OK, can't hear the police siren now.......

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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