Promo codes for Galactic Arena (iPad)

pinkusinskipinkusinski Member Posts: 21
edited November -1 in Announce Your Game!
Hi guys and thanks for the first words about my game.
There is some promo codes, then you can review the game without spending money :)
Sorry for the late with these codes but I'm swiss and these codes are only available in us, so I was not very interested !

Please, leave your opinion on the store and dont forget that this game was made for children (7+) and family public first.

thanks

codes
FM3N673ARKLM
YLE6A6RKMETL
LYM9E3P6FW6F
TK6TTR663N3X
J6HFHH7XKLL9
KWYHM4AYATKA
49P6WEWEYPET
RLXA3P4AR96L
3RTN3JNM3AXA
3366X769KFK4

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Good luck - no iPad, so no game for sheepy :(

    Looking at the screenshots, I have to ask - are you left handed?

    Reason being that most games put the movement controls on the left, with shoot and whatever else on the right.

    I think most joypad controllers on every system since the NES did it like that... was wondering what the thinking was in reversing it...

    Anyway, good luck with your app!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Used RLXA3P4AR96L
    Looks really nice!!
    I will take it for a spin tonight and leave a review

    Im curious to know how sales go.
    The game i have been working on for the last month or so is two plater space game
    DIff concept but similar in some ways.
    I think ipad is great for stwo player one sytem games.
    Im sure im not the only one who hates dealing with bluetooth.
    I cant count how many games ive downloaded with two player blue tooth only to just check them out once and never play again out of not wanting gto deal with it.

    Screen here:
    http://forums.toucharcade.com/showthread.php?t=53533
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Redeemed FM3N673ARKLM

    Will check it out and review later...

    I like the artwork!
  • Rob2Rob2 Member Posts: 2,402
    you have made page two of n&n games uk store on ipad. congratulations looks great, well done.
  • pinkusinskipinkusinski Member Posts: 21
    @quantumsheep

    there is no "fire" button but "accelerat" and "breake"… the direction pad is in the right because more people is right handed and I consider it is much important to navigate correctly than "fire" correctly !!! I made betatesting with many people and nobody said that conf is wrong… so I think it is OK for now. But I must say I'm thinking about a revers commands option in a futur version for left handed and other preferences… but this is not a priority.
  • pinkusinskipinkusinski Member Posts: 21
    @Rob2

    Yes, this is very cool but not enough… sales are not that I hoped… 40 in 4 days… maybe better soon. I sended e-mails to biggest touch games review sites, so I hope some reviews this week and count with the iPad rush due to sales opening in new countries next week-end… wait and see

    I prepare a v1.1 and a LITE for free, maybe it will boost sales ???
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    pinkusinski said:
    @Rob2

    Yes, this is very cool but not enough… sales are not that I hoped… 40 in 4 days… maybe better soon. I sended e-mails to biggest touch games review sites, so I hope some reviews this week and count with the iPad rush due to sales opening in new countries next week-end… wait and see

    I prepare a v1.1 and a LITE for free, maybe it will boost sales ???

    40 in 4 days isnt bad for ipad
    Unlike ipod and iphone sales at least that will likely remain steady rather than dwindling down to 1 or 2 after a week or so
  • quantumsheepquantumsheep Member Posts: 8,188
    pinkusinski said:
    @quantumsheep

    there is no "fire" button but "accelerat" and "breake"… the direction pad is in the right because more people is right handed and I consider it is much important to navigate correctly than "fire" correctly !!! I made betatesting with many people and nobody said that conf is wrong… so I think it is OK for now. But I must say I'm thinking about a revers commands option in a futur version for left handed and other preferences… but this is not a priority.

    I was simply asking.

    As you mentioned, most people are right handed.

    If you notice, most joypads on most consoles (if not all of them) have the joypad on the left, with fire (or break, or accelerate) on the right.

    It was just a question. I was curious as to your reasoning.

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    quantumsheep said:

    It was just a question. I was curious as to your reasoning.

    Interesting question too, QS. I'm left-handed, and I was only thinking the other day (as you do!) about iPad buttons, left or right. I thought that eventually, on a particular project, I'd have an options button for choice, to let the user place them whichever side they preferred. That way, everyone's happy!

    Best of luck with your app, pinkusinski.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • pinkusinskipinkusinski Member Posts: 21
    @quantumsheep

    Really it was just "natural"… but if you want an analysis: it apear that you press the direction button most time when you play in GA… the inch is on the joystick and the other fingers below the iPad in both sides. But on "your" right side (in this case my right hand), the feeling is more like a grip… and my reasoning was: when i make something with my hands, I naturally use the right hand for the most important thing and the other to help… like this a drilling machine or any other manual mouvements… try raising a cup of tee, you use your right hand, but when you put some sugar in the tee, you automatically grip the cup in the other hand and add some sugar with the right hand because in this moment putting sugar is most important than hold the cup… no ? it is natural.
    And because the most important thing in my game is to navigate with the ship, the joystick "natural" position is under "your" right hand.

    In fact I never was a big adept of videogames on consoles… I dont have the practice and the deformation of a gamer…I think iPad is a breaktrough in the man/machine interaction design, So we must experiment… a little bit :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Thanks for your response. It's something I've been thinking about this morning, and even had a discussion about with my colleague.

    He's left handed and has no problem with the d-pad on the left. But it still seemed weird to us that it *is* on the left, when, as you pointed out yourself, it would seem to make more sense to use your 'dominant' hand, therefore having it on the right hand side (as you've done in your game to stay on topic!).

    He suggested that it perhaps was a remnant of arcade game controls, but even then, I argued, where did *that* standard come from???

    We talked about it a bit more, and he remembered some atari joysticks that had the fire buttons on the side, which meant you could use them ambidextrously.

    That got me remembering that the *original* atari joystick (one button, one stick) had the button on the top left of the joystick case.

    Which meant you'd have to be using your right hand to hold the actual stick, and using your left hand to press the fire button.

    The Atari joystick seemed to be an anomaly in this case, so I did a bit of digging on the 'net and found this very interesting article:

    http://www.1up.com/do/blogEntry?bId=7961739&publicUserId=5844801

    Apparently, science and the Japanese are to blame! :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • pinkusinskipinkusinski Member Posts: 21
    Your article is very interesting and confirm my position… maybe because my game is really oldscool in its approach (only movements in this version and a slow power-up system in next version)… go ahead and slow down are peripheral functions in regards of steering.
  • pinkusinskipinkusinski Member Posts: 21
    Your article is very interesting and confirm my position… maybe because my game is really oldscool in its approach (only movements in this version and a slow power-up system in next version)… go ahead and slow down are peripheral functions in regards of steering.
  • quantumsheepquantumsheep Member Posts: 8,188
    pinkusinski said:
    Your article is very interesting and confirm my position…

    I'm glad you liked it. I do like to examine these kind of things and it can lead to some interesting discussion (while keeping your thread at the top of the page as well!).

    You come across a bit defensive. There's no need. I'm not dissing your game. In fact, I really like the look of it - I just don't have an iPad to try it out with!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • pinkusinskipinkusinski Member Posts: 21
    defensive ???… no, I like to talk about my game :)
  • SingleSparqSingleSparq Member Posts: 1,339
    I don't think he's defensive sheep - just a language thing. - pinkusinski french no? I notice your description is french on the Canadian iTunes - is it like that on all itunes? or was there a reason on Canadian itunes (since the game graphics are in english)
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