Question about Screen Size for Iphone 6+

heman85heman85 Member Posts: 36
edited February 2015 in Working with GS (Mac)

Hey Team:
I builded a game and now is available in the AppStore "Nice"...
The issue is the following: I have a few people already downloaded the game in Iphone 6+ and the game is not centralized. For some reason the screen on the Iphone 6+ is not auto re-sizing.
This is my first game using GameSalad and I really don't know which changes I need to do to fix this. I tested my game in Iphone 4, 5 and Ipad and works perfect, seems to be only with iphone 6+

When I builded the game, I use Ipad Landscape Platform with Resolution Independence.

Any suggestion are welcome. Thanks

Added: I really don't know if this is important, but when I upload the the game to the GameSalad Portfolio, I used the OverScan option as Aspect Ratio Adjustment. Making some test, if I run Preview the game on GameSalad builder and I use the Stretch option , everything seems to be working fine.

Maybe I need to upload the game again to GameSalad Portfolio and generate the AppStore file using Stretch as Aspect Ratio Adjustment.

Comments are welcome.

Comments

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    Using the overscan feature will cut away your game screen on devices that aren't optimized for the build. Using the stretch feature will ensure a good fit on all devices, but then you have problems to deal with like circles turning into ovals and other images becoming disproportionate. If it looked fine on creator with stretch enabled, then it should be fine to publish it that way as well.

  • heman85heman85 Member Posts: 36

    Yep, everything seems to be fine using Stretch Option. Thanks for your help Matt.

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