Skewer game problem help

Im in the early stages of making a game in which you skewer 'meat', endless runner style.
Just trying to see if i can get the mechanics i want right before i design it (Designer > Developer).

the 'skewer' is at the bottom of the screen and moves along the X axis. i have an object ('tip') at the end that i want to skewer the meat when they collide. the easy way jumps the meat to the skewers X, but this looks bad. i want a little offset, say the meat isn't hit right in the middle.

maths equations isn't my strong suit. is there a way i can have the meat 'stacked' relative to how it was skewerd, is there an expression way of doing this?

sorry if its not a good description, relatively new to gamesalad & primarily a designer. Thanks.

Comments

  • ArcticSquireArcticSquire Member Posts: 14

    Iv made an attribute in the meat object called 'meatoffset'. im thinking i need to subtract the skewers X from the meats or visa versa, then set that as 'meatoffset'. then set the meat to skewersX + meatoffset?

    on the right track?

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Here's a demo.

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